
Original title
Red vs. Blue
Released
4/1/2003
Origin country
US
Genre
Animation, Comedy, Sci-Fi & Fantasy
Production companies
Rooster Teeth Productions
Status
Cancelled
Number of seasons
19
Number of episodes
351
In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere.

Red vs. Blue centers on the Red and Blue Teams, two groups of soldiers engaged in a civil war. Each team occupies a small base in a box canyon known as Blood Gulch. According to Simmons (Gustavo Sorola), one of the Red Team soldiers, each team's base exists only in response to the other team's base. Although both teams generally dislike each other and have standing orders to defeat their opponents and capture their flag, neither team's soldiers are usually motivated to fight each other- if they are otherwise, neither are efficient. Teammates have an array of eccentric personalities and often create more problems for each other than for their enemies.

Church narrates the events of the first Halo game, and explains that in between the first and second covenant invasions there was a civil war of Red vs. Blue, until the person typing his captions takes it in another direction.

Another early trailer released on drunkgamers.com, episode 0 only has a partial list of season 1 characters and features extensive combat and violence. Set to Limp Bizkit's "Break Stuff", this episode could not be included on the season 1 DVD for copyright reasons. However it is now included in the Bonus Features DVD, but again, for copyright reasons, it's not the Limp Bizkit song, but instead, it is set to Hollywood Undead's "Undead".

Extra from Season 1 DVD of Geoff and Gus reading Lines

The first season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. A gruff sergeant. An unlucky ghost. A psychotic mercenary. A sarcastic slacker. An unrepentant kiss-up. Two morons. A tank with impeccable manners. And a robot stuck on the Spanish setting... War is hell.

Recap of Season 1 by Caboose
Church and Grif explain that, before Red vs. Blue was created, Computer Gaming World included a previous Rooster Teeth video on a DVD and people began visiting their website. Wishing to take advantage of the visitors, they went through multiple ideas for a series, mostly clichéd film genres, before settling on Red vs. Blue.

Donut now tries to convince Doc and Tucker that he is allowed to pinch them for not having a flag on Flag Day. He then suggests such festive games, such as "raise the flagpole".

Donut attempts to convince Doc and Tucker that they must pinch him for not wearing green armor on St. Patrick's Day. Available on the season 2 DVD.

Episode 19.3: Tucker's Date, Episode 27: Doc Contacts Command, Episode 28.5: The Last Episode Ever, Episode 31: Sarge and Grif Talk, Episode 32: Simmons Gets Prepared, and Episode 34: Church Escapes

From the Season 2 DVD: Line Readings, Sarge's Uncle, Getting Sheila on Base, & Simmons and Grif Audition Tape.
The second season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. When a mild-mannered medical officer finds himself deployed to the most worthless stretch of land in the entire galaxy, the last thing he expects to find are his first patients dead, a poltergeist haunting a robot, a 200-ton tank in the center of a love triangle, and an evil strain of artificial intelligence attempting to enslave all of humanity.

Intro Replay: An egg of the Sarge discussing the new stuff about Halo 2 to everyone; Grif's List of Prison Cheats: An egg of Grif's list of prison cheats; Yellow Church: A yellow Church will talk about what he did when he went back to try to fix everything; Dick Simmons' School of Management: An egg of Simmons taking about steps for kissing up on a commanding officer; and The Church of the Red Zealot.

In a parody of the 2004 U.S. Presidential Election, two campaign ads for Church and one for Sarge have the characters promising improvements to the canyon, or attacking one another. Available on the season 3 DVD.
The cast of Reds and Blues display stories of Red and Blue battles from throughout history.

Episode 38.2: Mystery Guest, Episode 41.1: Lt. Max Gain, Episode 42.4: Space Weather, Episode 45.9: The Greatest Episode Ever, Episode 53.3: Red Zealot Returns, and Episode 57.1337: Finding Shisno

Directing Church, Gruntitude, Line Readings, and Sword Play
The third season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. The universe is in chaos, and the final hope for humanity is two-thousand years in the past with a fast-talking computer that loves knock-knock jokes. What could possibly go wrong?

Fast forward recap of Seasons 1-3

Episode 59.7: Alien Hunt, Episode 60.6: Rebel Without a Hole, Episode 62.3: Co-Simmonses, Episode 68.1: Distressing News, Episode 69.4: Swamp Things, and Episode 71.0: Vehicular Envy

Alien Line Readings, Line Readings, Sargeisms, and The New Guy
The fourth season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. A bomb with a bad attitude, an alien with an epic score to settle, and the usual gang of hapless soldiers are on a quest to save the universe from an ancient prophecy of destruction. The situation doesn't look too good...

Tex begins her hunt for Wyoming.

Tex reminisces her events of her implantation of Omega back at Project Freelancer

Tex gets the aid of her old friend, York, and his A.I., Delta, in order to track down Omega.

Tex and York locate Omega's base and break in.

A intense battle issues and Tex corners Wyoming, who tells her about Omega's plans.

Compilation of swearing from seasons 1-4

Alternate Ending 1 - Fight! Fight! Sarge taunts a sad Church, provoking the Blues to shoot and kill him. Grif declares 'Every man for himself', which results in all the characters being killed, with the phrase "Son of a bitch!" uttered after every death. The last two are Donut and Caboose. Donut charges toward Caboose with his Ghost. Caboose destroys it with a rocket launcher killing Donut. Caboose then proclaims he is the winner, only to be crushed by the falling Ghost debris.

Alternate Ending 2 - Insert Quarter The Blues head back to their base. Sarge calls Vic, who refuses to help due to their ruining O'Malley's plan. Sarge becomes infuriated, and decides to go destroy the surveillance system; the Reds follow. As the system is damaged, Blood Gulch rumbles, and a stalactite falls on and severely injures Grif. An Engrish message appears on the system's screen, stating that they have "won" Red vs. Blue and should play the next game. Fake Red vs. Blue credits roll, with Japanese music, cast names and video of Japanese actors reading Red vs. Blue lines. A postgame lobby for a Halo 2 match is seen with the main characters of the series, who decide to start a new game with the same teams on a "new map."

Alternate Ending 3 - Invasion Sarge begins to taunt the Blue Team, but is killed by Aliens, who have brought an army of vehicles to invade and the two teams run away. A period of time passes and the Aliens now occupy Blood Gulch. Two Aliens begin to have a conversation on top of red base, using their language. They are unaware they are being spied upon by other Aliens on a cliff using the sniper rifle. These events mimic episode 1, and even the Aliens armor color mirrors the Spartan counter-parts.

Alternate Ending 4 - Ruby Slippers Church watches the ship explode and cries out "Tex!". A water effect happens and Church wakes up at the end of episode 8 from being shot by Caboose. Church is surrounded by Blue Team (who also includes a green armored soldier named Jacobs who he forgot to include in his dream). When Simmons and Grif appear with guns drawn, Church comments that it's alright, that they are friends and they joined to fight a common enemy, but the two Reds, confused by Church's assurances, kill all four Blues and Simmons promptly radios in to tell Sarge that the sector is clear.

Alternate Ending 5 - Tex Wins Andy begins to count down, but he doesn't explode. The ship turns around and faces the two teams on the ground. Grif inquires about "it" (the ship) having weapons. A missile is launched, and Sarge states "Oh, Snap". Everyone is presumed to be killed.
Alternate Ending 6 - Where are they now? The video used is the same as the Fight! Fight! ending underlined with the Grunt music from Season 3. When each character dies there is a subtitled "where are they now" information about each character after Blood Gulch.

Caboose Dies, How Babies Are Made, Let There Be Light, and Outside Looking In


Episode 83.2: Naming Junior, Episode 85.4: Pilot, Episode 85.7: Sister Escapes, Episode 92.0: Babysitting, Episode 97.1: Negotiations, and Episode 100.5: Tucker Leaves
The fifth season of the action-comedy series Red vs. Blue and marks the end of The Blood Gulch Chronicles. Three new arrivals keep the Red and Blue armies on their toes as they fight, bicker and argue for control of the universe's most worthless piece of real estate -- a box canyon in the middle of nowhere. In the riotous conclusion of the series that took the Internet by storm, The Blood Gulch Chronicles return with the usual gang of luckless troops -- joined by a mysterious stranger, a half-alien child, and a crashed ship. Together they discover a hidden world that could finally answer the question, "Why are we here?"

The series opens at Omega's base from episode 5 of Out of Mind. The two guards that were killed in a firefight by Tex are shown lying dead on the ground. A soldier arrives at the scene and identifies himself as Agent Washington, one of the forty-nine AI-implanted soldiers named after the 49 remaining states in the U.S. However, Washington elaborates to the AI Delta in the deceased York's suit that he does not have an AI anymore due to complications with his previous one. Washington then proceeds to recover Delta and store him. Shortly aftwards, he is attacked by Wyoming[3] and is nearly finished when cornered, but manages to escape with Delta intact. The episode ends with him leaving to respond to another distress signal.

Washington attends to a dead soldier who put out the distress call. There is also a female soldier named Sally at the scene. Washington refers to them as "North" and "South" respectively for North and South Dakota,[4] indicating that they too are among the AI-implanted soldiers. Through their conversation, it is revealed that the female and the deceased male are twin siblings and that the brother's AI, Theta, is missing. Washington receives an order from his command post that the recovery of Theta is top priority and that the current situation was "Priority Zero," and had to be contained. He hesitantly accepts the order, and appears to have killed South with a pistol shot to her head.

However, he does not kill South, and realizes that South was only alive to make him stay longer for an unknown enemy to set up an attack. Washington explains to South why exactly she was kept alive: after answering the fifth distress call, Washington began to suspect an unknown being is trying to kill all the remaining freelancers and gain both their AIs and their armors' special abilities. Realizing he couldn't face the being alone, Washington requests the help of South in order to fight it. Owing to his own misgivings about AIs, he implants Delta into South so the construct can aid them. These misgivings are revealed to be a result of the death of Washington's own AI, which went insane and committed suicide while still synchronised with Washington.

Washington and South move to confront the enemy, but South shoots Washington in the back, leaving his fate ambiguous. South then tricks their attacker and steals the ship the latter used to follow them, contacting her command post and informing them of the success of their plan to double-cross Washington. She then tells them since she has Delta she will not be returning to command, and flies off in a hijacked ship. The command post warns South that they will find her if she doesn't come back, but South is not fazed, ending the transmission (and the episode) by saying, "It's not you I'm worried about."


Two videos cut from the Reconstruction DVD.
Burnie discusses what The Bump is and how the guys work around it.
Red vs. Blue: Reconstruction is the sixth season of the action-comedy series Red vs. Blue and the beginning of the Recollection trilogy. The season follows Agent Washington as he investigates an attack on an outpost by a mysterious entity known only as the "Meta", which has also been killing members of Project Freelancer and stealing their partner AIs and their armor upgrades. While pursuing the Meta and soon joined by the Reds and Blues, Washington will uncover a conspiracy and dark secrets about the true purpose of Project Freelancer. Each episode begins with a memo from a series of increasingly tense responses between the Director of Project Freelancer and the Chairman of the Oversight Sub-Committee of the UNSC.

The first episode of the mini-series RvB: Relocated.

The Reds try some unconventional tactics to get their power systems back online.

Sarge calls in a specialist to take his latest secret project to the next level.

Sarge uses his new tools to build newer tools and hurt an old tool.

The trailer for Red vs. Blue: Recreation.

The Imposer, Tempesta de Cabeza, No More House calls, Fact Checking, and Church Goes Viral

Red vs. Blue: Recreation is the seventh season of the action-comedy series Red vs. Blue and is part of the Recollection trilogy. Buried beneath the sand is the answer to a mystery more dangerous than anyone could possibly understand. It's the perfect mission for a bunch of ragtag soldiers who don't know what they're doing anyway.
Red vs. Blue: Revelation is the eighth season of the action-comedy series Red vs. Blue and marks the end of the Recollection trilogy. As former alliances are betrayed and friends become enemies, the Reds and Blues find themselves in an impossible predicament; in order to save the universe this time, they can't be totally incompetent. While on the run, the two teams must find a way to put aside their past differences and figure out the mystery behind Project Freelancer once and for all.

The continuing adventures of the boys from Blood Gulch and the mysterious agents of Project Freelancer return this Summer!

A preview for the upcoming season 9 of Red vs Blue.
Episode for the RvB sponsors from the Bare Naked Ladies. Argument between back row seats and front row seats.
Episode for the RvB sponsors from the Bare Naked Ladies. Provides advice and tips to improve your concert going experience.
Episode for the RvB sponsors from the Bare Naked Ladies. Church and Simmons attempt to greet the audience, but are interrupted by obvious attempts at subliminal messaging.
The crew runs into obstacles while trying to film an introduction to the convention.

Grif and Simmons talk to A-Kon attendees about the rules to follow while at the convention.
Damien Fahey visits the Blue Team and tries to talk Church into letting him drive Sheila, when the Reds show up to berate Church for not following the MTV formula. Created to introduce a music video on the show, as part of a special segment done on Rooster Teeth Productions.
Sarge and Grif begin a video for Forbes when Sarge attempts to pitch "Sarge's Unique Money Making System" and cuts to fake testimonials from Church and Doc.
Sarge was expecting Scott to attack the Blue Team but since Sarge considers General Managers as pencil-necked weaklings he decided to paint Donut blue. Scott briefly explains the features of Silverlight before being shown around Blood Gulch. On encountering Donut they let Scott shoot Donut thinking that he would miss. They were surprised to find out that being a General Manager had a lot in common to shooting Donut: being accurate (shooting Donut in the visor), knowledgeable (knowing it was Donut), having fun (shooting Donut in the first place) and being thorough (shooting Donut again then using a grenade on him).
Church, Grif, and Caboose all prepare to head to Scotland for the EIEF festival. Church asks Grif and Caboose to research Scotland so that they do not seem like tourists. When they are unable to find any satisfactory information, Church gets Headquarters to send them an expert.
Church and Tucker introduce a series of RvB videos designed for different countries in Europe (and Japan) and comment on them.
Simmons finds Grif and Sarge standing on the edge of a cliff. Grif explains that Sarge is practicing flying, inspired by the movie Iron Man 2. Grif reasons that like Iron Man, Sarge is wearing red power armor, and has painted the highlights golden to further match Iron Man's suit, so he should be able to fly. Simmons points out that Sarge is missing a critical component: jet boots. Regardless, Sarge runs off the cliff. Grif insists that Sarge will momentarily fly back up, but Simmons goes to fill out a "new sergeant requisition form", as the scene fades to black. A few seconds later, Sarge flies up on jet boots, tells the audience to turn off their cell phones, then flies away.
The two teams gather in the Red Base to watch the Halo 2 E3 2003 trailer, and comment on it.
Tucker and Church explain to the Reds about the 2003 New York Video Festival.
Sarge tells Grif, Simmons, Church, and Tucker about how great the upcoming Halo 2 campaign will be.

Church and Grif present a series of comparisons between real life and the Internet.

In another Point/Counterpoint debate, Church argues against celebrating Christmas, while Grif argues for it.
The teams prepare for the 2005 Sundance Film Festival.

The teams try to come up with resolutions for the first annual "Blood Gulch Resolution-off."

Ever wanted to know how to play Grifball but were too afraid to ask?

The Red and Blue teams exercise their multiplayer rights.

Red and Blue both have a little trouble figuring out how to support their own team.

The reds and blues pick their new teams and explore the new bases and equipment (Valhalla).
Caboose explains how he kept busy in the Red vs. Blue off-season.

Depicts the Halo2 testing of Episode 35 What's Mine Is Yours.

Once when Sarge was a young boy....

The Red Team tries to dress up for Halloween.

A song written by Church, for Church and about Church.

Sarge and Church attend the Spike TV Video Game Awards.

The famous interview on the famous show.

Sarge and Grif give some pointers for anyone moving to Reach.
Sarge tries to get a leg up on the blues before their move to Halo: Reach.
Sarge sets off for Reach, but runs into some problems along the way.
Sarge meets up with the troops on Reach.

Members of RoosterTeeth.Com submit their best impressions of various RvB characters to win a box set of Blood Gulch Chronicles and the Reconstruction DVD!



The first batch of entries for the Kinetic Type Contest.

The second batch of entries for the Kinetic Type Contest.

The third round of entries for the Kinetic Type Contest.

In anticipation of the release of Halo 2, this video was released on Bungie’s website. In it, Sarge shows a video of supposed improvements to vehicles, weapons, and bases in reference to their actual updates in the new game, though they are either ineffective or make things worse from the viewpoint of a soldier defending himself.

Members of the gulch compete in Halo 2 against Bungie Studios, and are defeated.

The Blue Team traipse through the new maps of Halo 2 in order to find their parked car.

Grif attempts to leave with Simmons to see the launch of the Xbox 360, only to be sidetracked by Sarge.

After the launch of the Xbox 360, the Red and Blue Teams have to deal with various strangers walking through battles looking to use the console's special online features.

Released in high-definition on the Xbox Live Marketplace and on the general site, Simmons and Sarge, in an attempt to calm down avid fans waiting for the public Beta test of Halo 3, play them a video introduction in which the cast of Red vs. Blue welcome them to the Beta, and point out many of its features as well as possible problems.
The cast go over the various functions of the Zune, though they lament how the local radio stations (in particular three ran by Sarge, Tucker and Doc) they can receive have poor content, and the pictures they can share are only of Sarge injuring Church over and over again.

On July 31, 2007, an unnamed, five-episode series premiered on five retail websites, including those of Best Buy, Circuit City, and Gamestop. These episodes detail the Red Team's transition from Halo 2 to Halo 3;[3] Sarge introduces his men to the new graphics, weapons, and vehicles. Segments are intermixed with comments made by Church and Tucker, who are spying on their activities.

Sarge calls Church, Tucker, Grif, and Simmons together to explain Master Chief's image needs protection and that a new understudy will be chosen. After explaining the various criteria each candidate was judged on, Sarge eventually reveals the new understudy to be Tex. As compensation, he offers the others roles as stunt doubles with screen tests consisting of them being shot or blown up.
The Legendary Edition of Halo 3 contains a bonus disc with vast amount of extra content, including a special re-release of Episode 1 using the same audio, but re-filmed on the Valhalla map in the Halo 3 multiplayer. As the disc containing the video was available to all ages, every curse word was subsequently bleeped.

The group journeys through the newest Halo 3 maps. They get a grand tour with Guilty Spark's stunt double, Ralph, exploring the Foundry, Rat's Nest, and Standoff maps, and describing the capabilities of Forge. In Foundry, Simmons creates a mancannon for firing objects at Grif. Ralph explains the layout of Rat's Nest while discouraging Church from touching a twenty megaton warhead. The Reds are impressed by the base in Standoff, which Caboose claims to have created. Ralph concludes by announcing the release date for the maps.
The RvB guys get an early look at a new type of mission featuring “regular” soldiers like them... or so they think.
Sarge reminisces about his former mentor, and the guys worry about who or what they'll have to face in their ODST scrimmage match.
The RvB guys try out some new uniforms, and Church passes on some important information he heard about a certain legendary sergeant.
How About a Nice Game of Tag? is a special episode of Red vs. Blue and was originally created for Microsoft Puzzlehunt 11, but was then used by Roger Wolfson for Bungie.net users to obtain the Recon armor for Halo 3.

The guys visit an old friend.

The guys from Red vs. Blue explain almost everything you need to know about Bungie’s anniversary… kinda.

Guns don't kill people, W.M.D's do.

Shortest PSA ever? You bet!

Should you get a tattoo?

Hey, time out!

The creative geniuses behind RvB take matters into their own hands.
NASA has made another new discovery on Mars. Here's what you need to know about it... and other ridiculous information and dumb jokes.

Why, it’s only the greatest day of the year!
The Blood Gulch Crew spread the love to their Moms.

Learn how to celebrate your July 4th with complete peace of mind.

I can feel my stomach rumbling already. Thanksgiving Day PSA.

Christmas 2004 PSA.

Cold and Flu Season PSA.
RvB has some advice for the Olympics

Tips to survive those rising gas prices.

The gang talks about their zombie plans.

Holiday 2006 PSA.

If you go before 4pm the tickets are only $75 for seniors.

Don’t ask us how anything works.

Looking for a great conversation starter online? Try posting one of these ten things we’ve never heard on an Internet forum.

The guys from Blood Gulch discuss the latest development in addiction technology.

The Reds and Blues help us all figure out how to tighten the belt during tough economic times.

Caboose explains everyone’s holiday while the rest of the guys are busy setting up for the final episodes of Reconstruction.

The men pause to celebrate the holidays while settling into their new bases.

Caboose struggles with some tender emotional memories.

Go behind-the-scenes as the guys from RvB prepare to film a PSA to celebrate their sixth anniversary.

Sarge and Simmons give their best advice on how to deal with flammable situations.

Sarge is forced to go on vacation because of his piling up vacation days. Simmons' vacation days are used up by Grif because they are pooled together. Reds relocated.
Part Two of the RvB/Waypoint holiday special.
The stunning conclusion to auspicious beginnings.

Sarge and Simmons break down some key demographic information about the RvB audience.

Grif and Simmons break down the video game industry.

Church and Sarge give some tips on how to make a successful internet video.

Sarge and Church walk you through the upgrading process.
Caboose visits the Halo Reach campaign.

Sarge and Church walk you through proper behavior in a gaming environment.
The ninth season of the action-comedy series Red vs. Blue. This season follows two different but connected storylines. The present storyline follows Epsilon Church as he relives memories from Blood Gulch in the AI Capture Unit from Season 8, but tries to fix them when the Reds and Blues aren't acting like themselves. The past storyline is set before the start of The Blood Gulch Chronicles, following the agents of Project Freelancer in their peak against a rogue UNSC faction.

Simmons discovers that Grif is missing, ruining Sarge's good mood. Meanwhile, at Blue Base, Church and Tucker criticize Caboose's organizational skills.

While Simmons and Sarge ponder the crudely written ransom note, the Blues begin to think that it's getting too quiet at the other end of the canyon.

Sarge interprets the ransom note's instructions of "make no attempt to contact the authorities" as "call Command immediately." And the radio in Caboose's helmet reveals a surprising turn of events.

After the surprise attack by the Reds, Tucker proposes a plan that unites the opposing teams in search of Grif.

In their joint search for Grif, the Reds and Blues encounter the Blue Grunts, which makes Sarge very nervous. Will Tucker placate the single-minded zealots enough to ask for directions?

With the surprising help of the Grunts, the Reds and Blues finally make it to the city to see the guy. But will they actually find Grif?
Sarge discovers a mysterious wall while the Blues receive a new shipment.
Church and Tucker fight over who will fly the helicopter while Sarge tries to think of ways to conquer the wall.
Simmons and Lopez try to infiltrate the Blue Base while Sarge continues trying to figure what's behind the wall.
The tenth season of the action-comedy series Red vs. Blue. Season 10 concludes the dual storylines that started from Season 9. The past storyline will show the conclusion of Project Freelancers' quest to defeat a rogue Insurrection group and the loss of complete trust between the Freelancer agents and AIs. The present storyline picks up right where Season 9 left off, as Epsilon Church joins the Reds and Blues on Agent Carolina's quest for vengeance against the Director of Project Freelancer.
The eleventh season of the action-comedy series Red vs. Blue. For more than a decade, the hapless, helpless and occasionally hopeless anti-heroes of the Halo universe -- the Reds and Blues -- have fumbled their way from one adventure to another. They have survived aliens, Freelancers, evil artificial intelligence programs, and secret government conspiracies. But now that they have been shipwrecked in a mysterious canyon, they will have to work together to survive the greatest foe of all...themselves.
The twelfth season of the action-comedy series Red vs. Blue. Shipwrecked, separated and still sort of... dumb. The Red and Blue soldiers of Project Freelancer are continuing their misadventures on Chorus. With their leaders captured, Tucker, Grif, Simmons, and Caboose now find themselves caught in the middle of a planet-wide civil war, and if they want to save their friends, they'll have to lead a hopeless army of rebels to victory. Between alien artifacts, subpar subordinates and mysterious mercenaries, the heroes of Blood Gulch have got their work cut out for them, and they really hate work.
The sim-troopers of Blood Gulch have seen their fair share of insanity over the years, but they ve never faced anything quite like this. Stranded on the planet Chorus, the Reds and Blues must convince two enemy armies to join forces or suffer complete annihilation at the hands of a bloodthirsty war lord. As the final installment in the critically acclaimed Chorus Trilogy, Red vs. Blue: Season 13 is as hilarious as it is thrilling. Between deadly mercenaries, alien artifacts and old rivalries, our hapless heroes are in for the fight of their lives in the longest running sci-fi/comedy series in American history, Red vs. Blue.
Rather than focusing on one story, RED VS. BLUE SEASON 14 is a collection of numerous short stories, focused on characters both old and new, produced in a variety of styles, and presented by everyone’s favorite computer program: VIC. Rooster Teeth has teamed up with writers and directors from around the country to give each piece a unique voice, and the results range from hilarious to action-packed, and everything in between! 2D animation, 3D animation, stop-motion, live-action, and machinima in just about every Halo engine to date are all packed into this movie! The Red vs. Blueniverse is ready to bust open, so what are you waiting for?!
The award-winning, longest-running web series Red vs Blue returns with a vengeance with Red vs Blue Season 15 . A series of violent attacks across human space has people demanding answers. Who are these Reds and Blues? And why are they so bloody ruthless? One reporter sets out to uncover the truth, determined to find out why the once beloved Reds and Blues have turned so malicious, taking her on a galaxy-spanning adventure filled with many twists and turns.
The award-winning, longest-running web series Red vs. Blue returns with season 16. Picking up in the moments after the conclusion of season 15, Red vs. Blue returns with a new saga, pitting the characters against powerful new foes and launching them back into an epic adventure unlike any other in the show’s history
It took two seasons for the Reds and Blues to break the universe, but they’re about to discover that things can always get worse. The flow of time is in disarray now that Chrovos has been freed from their old prison, and the Reds and Blues are unwittingly trapped, reliving their past memories. Fortunately, there’s still one person in the universe who can do something about it: Donut. Thanks to his quick thinking, Donut manages to trap Chrovos in a temporary cell, but it won’t hold for long. Chrovos’ lackey, Genkins, travels through time with the Reds and Blues and changes the events of their history, creating cracks in an increasingly fragile timeline. If Donut can’t find a way to snap his friends out of it, Chrovos will truly be free and life as we know it will be rewritten.

In Red vs. Blue: Zero, a mysterious syndicate leader known only as Zero seeks an Ultimate Power, and a ragtag team of heroes and misfits called SHATTER SQUAD must work together to save the galaxy.

Spun off from the main Red vs. Blue series, "Out of Mind" picks up in the middle of Season 4, and continues on into the events of Season 5, chronicling the adventures of the character Tex and her pursuit after the bounty hunter Wyoming.

Taking place directly after Season 6, The Reds make themselves at home at their new base while Caboose works on a secret project.

Spun off from the main Red vs. Blue series, Recovery One occurs after the events of the Out of Mind Mini-Series and during Season 5 of the Blood Gulch Chronicles. Recovery One chronicles the adventures of the character Agent Washington.

Spun off from the main Red vs. Blue series, the MIA Mini-Series occurs somewhere in between the beginning and end of Season 9. It follows the misadventures of the Red and Blue team as they search for Grif while inside the Epsilon Unit.
Spun off from the main Red vs. Blue series, Where There's a Will, There's a Wall Mini-Series follows the misadventures of the Red team as they try to discover what is behind a huge wall and the Blue team fights over who will fly the helicopter.

Red vs. Blue: ODST is a group of special episodes, non-canon to the main series, that was created by Rooster Teeth Productions as a promotion for Halo 3: ODST. These bonus episodes where aired during Red vs. Blue's seventh season, Red vs. Blue: Recreation.

Introducing Team Slipspace, the worst team in the Grifball League!
Scandal rocks the IGLE when a member of Team Slipspace is accused of using a controlled substance. With the League's strict Zero Tolerance policy, does Slipspace stand a chance at this season?
RvB is back for its final season. Written by Burnie Burns and directed by Matt Hullum, Red vs. Blue: Restoration completes a story told over 20 years. Watch the Prologue now and come back this fall when “Red vs. Blue: Restoration” premieres.

After being separated from their friends, Tucker, Caboose, Simmons, and Grif record audio journals reflecting on their current predicaments with the New Republic. Meanwhile, Locus delivers an entry of his own.
The Commissioner forces Team Slipspace to accept a new (and expensive) player onto their team.

Rookie decides it's time to get an agent.

Sarge is forced to go on vacation because of his piling up vacation days. To make it up to Grif and Simmons, in the spirit of the holidays, Command has them relocated to a more festive location!

Simmons, Grif and Sarge are here to tell you all about Microplastics. Or was it Macroplastics?

Doc and Simmons want to shine a light on a holiday that really should be talked about more.

Grif and Sarge are here to provide some "helpful" driving tips! Here's one: Don't get your driving tips from Grif and Sarge.

Agent Washington and Sarge want to help make YOU better at first person shooters! We'll let you decide whose technique is better...

Kids these days, am I right? It's hard to keep up with all the hip new lingo on the internet. Don't worry, Simmons and Grif have the solution!

In the Season Finale of our 2022 PSAs, Simmons and Doc are here to talk to you about finances. Just... maybe don't take their word for it.

Grif and Simmons instruct you on how to keep your Reds and Blues vibrant and clean!

Be the change you want to see! Sarge and Simmons demonstrate how to have your voice heard through internet petitions!

After 17 long seasons, the Reds and Blues think up new and interesting ways to keep things fresh!
Join us for the high-flying, daring, adventurous hit new gameshow on this side of the galaxy! Your host Caboose pits Red Team against trial after trial in: The Price Wheel of Cash!

After years of fighting, the Reds and Blues go to check in on their personal healthcare at the doctor!

Join Grif and Simmons as they discuss an important step to adulthood: moving out!

The times have changed, and technology has shifted the way the world works! Join Simmons and Grif as they demonstrate the wonders of new tech!

The internet can be a dangerous and volatile place! Simmons guides you on how to prepare yourself for the harsh cyber-land of the web, in Cyber Insecurities!

Harsh weather is upon us! Join Doc as he shows you how to prepare for being snowed in! Just be careful to look out for the dreaded cabin fever!

Prepare yourself for the end times! Join the Reds as they instruct you on how to work through numerous doomsday scenarios in End Preppers!

Want to know how to wrangle the fresh voice talent for your show? Sarge and Simmons have the perfect guide to working with Amateur Voice Actors!

The very best takes from the professionals on Red vs. Blue!

Simmons and Lopez have some very important information about the TRUE holidays we should all be celebrating.

Join the Reds and Blues as they discover the finer details of art, and learn proper museum etiquette!
What does it mean to empathize? Join Red Team's resident robot in learning about the inner workings of the mind, feelings, and social interactions! Some assembly required.

Finding a new home can be a long and difficult process, but Sister and Grif have you covered! Simmons, however, has something to say about the change of scenery.

Going on a trip abroad can be scary; luckily Grif and Simmons have some advice that will surely come in handy.

Tough love is the only love you losers can hope for, am I right?

August 3rd, 4th and 5th at the Austin Convention Center -- Be there, or be Blue!

Sarge and Grif are here to show you how to Reduce, Refuse, and Reload your Reliable shotgun! Also something about Recycling.

Grif and Simmons attempt to discuss the importance of Diversity while simultaneously trying not to offend everyone.

Sarge gets a hold of some very important information about Halo 4, and he wants to keep it from the Blues at all costs.

Grif wants to make sure his schedule is absolutely clear for the launch of Halo 4. But first he has to convince Sarge to give him the day off.

The cast of Red vs. Blue lays down essential survival tips for navigating the internet.

The RvB Science Team discusses the Higgs Boson. Watch and learn absolutely nothing about the thing that created absolutely everything.

What do you get when you combine Halo 4, the Election, a musical number and Red vs. Blue? This very special PSA. Do your duty as an American and watch it now! Then go vote and play Halo 4!

A crewman awakes the gang from cryo-sleep.

The OG crew meets the Zero crew to tackle a new project in celebration of Master Chief coming to Fortnite.

Prepare for the Halo Global Championship, kicking off this summer at RTX 2013!

The Commissioner shows the Rookie the basics of Ricochet, a new gametype featured in Halo 4.
After realizing that the NSA have the ability to spy on gamers within first-person shooter video games, Simmons takes action to fight against them.

Grif and Simmons give you the down-low on how to survive in today's job market.

Going to RTX 2014? Wash and Sarge have got you covered.

Hey fellas, need some help with the ladies? Tucker and Simmons can be your wingmen! Just know that with their help... you'll probably be single forever.

The reds and blues are long overdue for a vacation, but "vacation" doesn't always mean relaxation.

Red vs. Blue has an "exciting" announcement about the "brand new" and "innovative" way we are delivering the show to the audience.

Sarge and Simmons are ready to take PSAs to the next level! Rebooted with better EVERYTHING for modern audiences!

Tucker and Grif would like to talk to you about ASMR in this week's episode. Do not adjust your monitor!

WARNING!

In a world where movie trailers are the pinnacle of cinematic achievement, one trailer stands above the rest...

Have you ever wanted MORE Rooster Teeth? Do you want to try it all FREE for 30 days? Then Simmons and Grif have some important info for you.
Grif and Sarge prepare for the arrival of Master Chief. That is until a "sneaky blue" gets there first.
Join Sarge, Grif and Simmons while they recap Episodes 1-3 of the new live action Halo tv series now streaming on Paramount+.
Join Sarge, Grif and Simmons while they recap Episodes 4-5 of the new live action Halo tv series now streaming on Paramount+.
Join Sarge, Grif and Simmons while they recap Episodes 6-8 of the new live action Halo tv series now streaming on Paramount+.
Join Sarge, Grif and Simmons while they recap the Season Finale of the new live action Halo tv series now streaming on Paramount+.
Red vs. Blue is coming back this year!

Sometimes life is hard. Other times, it's as easy as 1-2-3... 4 and 5.
One and Raymond try to convince shatter squad to get a dog.
Shatter Squad tries to get Axel to stop telling Dad Jokes but it becomes way harder than they think.
Remember when this show was about a bunch of ragtag misfits walking and talking about life’s greatest mysteries?
Raymond cooks up a budget-conscious outing for the entire family.
The ever-bickering Phase and East are forced to spend some time in each other’s shoes, literally. Spoiler alert: they hate it.
It's exactly what we said it is.
Please don't start rumors.
How does a power-hungry megalomaniac start his day? Shatter Squad has a plan to take down Viper, the only question is when to strike!
Close the door! You're lettin' in bugs!
We wish you a special guestmas!
Murder! Suspense! Intrigue! Breakfast for dinner...'

QvsA is a biweekly series launching August 4th on YouTube!
First up we have a question we've seen from all over, "Should I watch Seasons 14 through 18?"
This one's from all over: Say you've got an idea for a season and want to know if we can read it.... But first, we have a special guest to talk about Halo Infinite!
Today we have two special guests, Captain Michael J. Caboose and Carolina to answer the question: who would win in a fight? Wait, isn't there another show for that...?

Do you ever wonder... if we're still making Red vs. Blue?
This week: Who is the best RvB Villain?
This week: How good are Grif and Simmons at video games? Wait, are we sure this is a real question...?
This week we're joined by a live studio audience to answer a question from... all of YouTube?
This week we're answering a few questions, but most important of all: who is Simmons' favorite member of Blue Team?
We wrap up our inagural season with an important question: do these two ever go outside anymore?

A 17 year long rivalry comes to an end! Every wonder why we're here?
A successor to "Caboose's Guide to Making Friends", this episode describes how Caboose has coped with relocating so many times throughout the series, including through Blood Gulch, Valhalla, and Chorus.

Fake FBI DVD Warning & 4 Different Idle Messages!

From the Season 2 DVD: Fake DVD startup, Audio/ Video setup, Idle messages, Cyborg parts, Grif's cheap easter egg, Pink armor, Disco dance party, BloodGultchUniversity.com

From the DVD: Tucker sells a baby, character easter eggs, an intermission.

Join Sarge as he celebrates the holidays with tunes you (sort of) know and love. Suck it Blues!

Sarge and Grif reveal that they don't have a PSA available because Caboose burned and then ate the script. They then proceed to explain that GameStop is holding a contest to make a replacement PSA.

Sarge and Church demonstrate the safety features of w00tstock.

Grif is hit by a kangaroo and Sarge and Simmons give him false advice on how to remove the "venom".

Heading back to work after a long time can be rough. Agents Washington and Carolina have some tips for how to manage.

Drafted is a special episode of Red vs. Blue where the Reds and Blues are sent into Halo: Reach: Firefight.
On April 1, 2003, five friends unleashed a sci-fi comedy epic known as Red vs. Blue. It took the internet by storm. Fast-forward fourteen seasons and countless "Bow Chicka Bow Wows", the longest running web series presents its biggest season yet. Catch up on all fourteen seasons with this recap of the entirety of Red vs. Blue up to Season 13 narrated by "Morgan Freeman."
Sarge explains to the Reds about the basis weapon changes in Halo 3. He shows the change in the Needler as an example.
Sarge explains to the Reds about the new vehicles in Halo 3, like the Mongoose.
Sarge explains to the Reds about a new feature in Halo 3: Equipment.
Sarge explains to the Reds about the new locations in Halo 3. Church shows them a few maps they can choose from.
The Reds begin unpacking their base for their move into Halo 3. What they don't know is that they must also unpack and move the Blues' things as well.

When the universe's greatest villain returns in a terrifying new form, old adversaries, the Reds and Blues of Blood Gulch, will have to set aside their differences to save the galaxy one last time.

Two Space Marines talk about the Reds and Blues, waiting for them to arrive. It transpires that their ship has crash landed.

Kimball records a journal entry explaining what has happened with the Reds and Blues since the end of season 11

Epsilon sends a message to the current Chairman of the Oversight Sub-Committee

Red vs. Blue Season 10 - Preview Trailer Red Band 2012
The original Blood Gulch Gang came together to get hammered and record a classic episode of RvB. It went so poorly that the episode was cut from Season 14, but thanks to one loud-mouthed millennial and the support of fans around the world, it can finally see the light of day.

Sarge shows the Blues a trailer he made for a Red vs. Blue movie.

In response to the frequent requests by fans for custom videos made for specific events, the cast of Red vs. Blue prepare generic videos for different situations. Available on the season 4 DVD.

The first season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. A gruff sergeant. An unlucky ghost. A psychotic mercenary. A sarcastic slacker. An unrepentant kiss-up. Two morons. A tank with impeccable manners. And a robot stuck on the Spanish setting... War is hell.

The first episode of Red vs. Blue introduces the main characters, and poses the all-important question, why are we here?

The Reds get a new piece of equipment, and Grif has a problem with its name.

The Red and Blue armies get new recruits.

Caboose is given the job of "guarding the flag". Donut goes to the store.

Donut returns from the store with a surprise.

The Blues go through the teleporter. The Reds get the upper hand.

While Church and Tucker lament their current situation, Caboose hops into the tank.

Grif and Simmons flee as Caboose's trigger happy firing has dire consequences.

The cavalry arrives, and Caboose gets stuck.

Tucker requests reinforcements, and gets more than he bargained for.

Tex assaults the Red Base, injuring donut and knocking out Grif and Simmons.

Church reveals that Tex was his former girlfriend and the Red Team airlifts a severely injured Donut back to headquarters.

Simmons and Grif guard Tex while Church explains to the Blues about Tex's AI.

The Blues fake an attack on the Reds in order to free Tex and inadvertently get Sarge shot in the head.

Sarge and Church meet up in the spirit world and talk about the afterlife until Sarge is revived by Grif.

Donut returns with new armor, and Lopez finally speaks.

The origin points here.

Church tries to warn the Red Team of Tex's impending attack.

The final episode of Red vs. Blue season one.

The second season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. When a mild-mannered medical officer finds himself deployed to the most worthless stretch of land in the entire galaxy, the last thing he expects to find are his first patients dead, a poltergeist haunting a robot, a 200-ton tank in the center of a love triangle, and an evil strain of artificial intelligence attempting to enslave all of humanity.

Episode 20 introduces the character Doc to the Blood Gulch, and to the Blues.

The Blues fend off an attack from the Reds, the Reds fend off themselves.

The Blues surrender and sacrifice Doc, the Reds sacrifice Grif’s self-esteem.

Doc distances himself from Grif, the Blues make a discovery.

The Blues almost accidentally toggle Sarge to death.

Doc makes an impression on Sarge while the Blues try to fix Church's switch.

When the Reds try to make a deal with the Blues, one soldier gets stuck in the middle.

Donut gets to know the other members of Red Team better, while Church makes a strategic error - listening to Caboose.

The Blues try to control Lopez, while the Reds set out looking for a little payback.

In the series finale of Red vs. Blue, Grif and Donut mourn their loss.

Sparks fly when Lopez and Sheila meet, but the unexpected return of a former ally changes everything.

Tex tries to explain her mysterious return, while Sarge looks for a volunteer for a special project.

Church and Tex venture into Caboose's mind to search for O'Malley.

Church and Tex continue their search while Tucker, Sheila and Lopez approach Red Base.

Lopez serenades the Red Team to get them to shut off their radios and O'Malley infects Doc.

Doc discovers a strange vehicle and Grif has an operation.

Simmons and Grif bicker over surgery while Sarge discloses that Lopez is hiding secret plans.

Grif and Donut undertake a secret spy mission and Donut overhears Doc/O'Malley making plans.

Blue Team interrogates Donut then Church possesses him in an attempt to trick Sarge.

In the final episode of season two, the battle for Blood Gulch moves beyond just Red versus Blue.

The third season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. The universe is in chaos, and the final hope for humanity is two-thousand years in the past with a fast-talking computer that loves knock-knock jokes. What could possibly go wrong?

In the first episode of season 3, the Reds and Blues find themselves scattered across the universe as they attempt to hunt down evil mastermind O'Malley.

Sarge and Caboose try to escape from a bizarre battle between two groups of unknown Red and Blue soldiers.

O'Malley sets his evil plans in motion, while the Reds and Blues debate their next move.

Church and Grif get used to life on the inside, while Simmons and Donut attempt to reprogram the teleporters.

The Reds and Blues must work together to stop O'Malley and disable the ten megaton bomb inside Church's body.

Grif and Simmons try to make sense of their new futuristic surroundings, while Caboose helps Donut with an important discovery.

Sarge and Donut attempt to fix the Warthog while O'Malley and Lopez inspect their new home.

(Episode 45.9) Available only to sponsors or on the Season 3 DVD and produced solely by Gustavo Sorola while the rest of the production crew had been out of town. This episode continues or replaces the events of episode 45, though is non-canon, and features paper cutouts as characters while portraying Simmons as a hero.

O'Malley and Lopez receive an unexpected visitor, and the Reds intercept a transmission from an old adversary.

The Reds and Blues meet up with Tex and plot ways to infiltrate O'Malley's compound.

Sarge and Tex lead an offensive against O’Malley, with Caboose doing some heavy lifting.

Church seeks help from an ancient computer, while the Reds search for the missing head of Lopez.

The computer completes the teleporter and reveals its name to be Gary. Church teleports back to Blood Gulch shortly before the series begins. Another Church runs in and tells Gary to teleport him to Sidewinder instead, because he "screwed everything up." On Blood Gulch Church finds that he either has no effect, or causes the previous events by his presence.

Church discovers the event of the past are hard to change, and even harder to believe.

Church’s travels through time lead him into an unexpected temporal loop of confusion.

Tucker shows off his new bling while the Reds monkey about.

The Reds debate the source of an incoming distress signal while Caboose introduces everyone to his new friend.

Church tries to placate Andy, and Grif gets the wrong idea.

O’Malley and Lopez begin their attack… their very, very slow attack.

Church tries to figure out the prophecy of the “Great Destroyer” as O’Malley’s Robot Army inches closer.

The fourth season of the action-comedy series Red vs. Blue and part of The Blood Gulch Chronicles. A bomb with a bad attitude, an alien with an epic score to settle, and the usual gang of hapless soldiers are on a quest to save the universe from an ancient prophecy of destruction. The situation doesn't look too good...

Grif has a hard time coming to terms with the Red team's unexpected return to Blood Gulch; meanwhile back on Zanzibar, Church gets scared out of his own body.

Tex, Tucker, and Church search for the big thing while Sarge tries a new strategy to get Grif down from the ledge.

Simmons is frustrated that Sarge won't believe he saw a tank while the Blues send in bait to lure the alien into a trap.

Donut finds competition in his attempt to become the Reds new second in command while Caboose introduces the blues to the Alien.

The Blues continue to try translating what the alien is saying, while the Reds continue Sarge's right-hand-man contest.

Tucker tries to teach the Alien how to speak English while Donut keeps Simmons away from the Red Base.

The Blues find someone to translate the Alien language while Simmons mounts an assault on the Red Base.

Tucker, Caboose, Andy and the Alien prepare for a dangerous quest while Grif tries to talk Simmons out of killing all the Reds.

Simmons takes Grif hostage while Church has a heart to heart with Tucker about his dangerous quest.

Donut and Sarge investigate Grif’s kidnapping, while the Quest team arrives at the burning planes to face a demon.

Sarge’s rescue attempt goes awry while the Quest team uses Tucker as bait.

The Quest team arrives at the freezing planes while Church negotiates a surrender with Donut.

Tex storms the Freezing Planes base while Donut explains to Sarge and Grif how he led the greatest military operation ever to free them.

Sheila gets mad over Church’s new fleet while a new Spartan creates an obstacle for the Quest.

Simmons comes back to the Red Base while the Quest team return from a disastrous encounter.

At the Blue Base, Tucker becomes ill and while at the Red Base, Simmons meets resistance from Donut and Grif.

Simmons attempts to report the Blue's plans, while O'Malley, Doc, and Lopez return to the gulch.

Sarge, Simmons, and Grif race towards the Blue Base, while Donut attempts to communicate in Spanish.

Doc examines Tucker and the Reds discuss the appropriateness of hand to hand combat, sniping, and nuclear warfare.

Doc and Church discuss Tucker's pregnancy, while Andy plays Command's message for the Reds.

The fifth season of the action-comedy series Red vs. Blue and marks the end of The Blood Gulch Chronicles. Three new arrivals keep the Red and Blue armies on their toes as they fight, bicker and argue for control of the universe's most worthless piece of real estate -- a box canyon in the middle of nowhere. In the riotous conclusion of the series that took the Internet by storm, The Blood Gulch Chronicles return with the usual gang of luckless troops -- joined by a mysterious stranger, a half-alien child, and a crashed ship. Together they discover a hidden world that could finally answer the question, "Why are we here?"

Church returns to the Blue Base where Junior, the baby to which a now-comatose Tucker has given birth, is wreaking havoc off-screen. Church and Doc argue about the child until a spaceship crashes into the gulch on top of Donut; Church leaves to investigate. The Reds bicker about rescue plans until Sarge leaves to fetch a rescue device. Church arrives and claims the ship with Sheila's support.

As Church argues with Simmons and Grif, a tapping noise begins to sound from the ship. Sheila abruptly leaves, forcing Church to retreat to the base.

Church attempts to call Vic for reinforcements, but is stalled by an elaborate answering machine system. Meanwhile, the back door of the ship opens, and an unseen entity emerges.

Church finally discovers that Vic's voice mailbox is full. The Red reinforcement who emerged from the ship is revealed to be the Sister of Grif, who by Simmons' theory arrived using the ship's light drive, which caused her and the ship to move forward in time as it was traveling to Blood Gulch. Meanwhile, it is revealed that Donut fell into an underground cave (Waterworks in Halo 2) after the ship crashed on top of him.

As Caboose attempts to see the new Red soldier using the sniper rifle, Church speculates as to what combat skills the reinforcement may have. Tucker wakes from his coma and joins them, immediately identifying the new soldier as a girl from hundreds of feet away. Sister explains to the Reds that, following the death of a Team Commander, Command has promoted a soldier to the position and sent her to fill the new low-level opening. Since Command seems to presume him dead, the Reds decide to hold an impromptu funeral for Sarge.

The Red Team holds Sarge's funeral, each giving a separate eulogy. Grif makes jokes; Simmons announces his campaign for Red leader; and Sister goes on a tangent about death and age. Finally Sarge, disgruntled, is buried alive.

Tucker is introduced to Junior. Meanwhile, Sister reveals that she was told the dead Commander died of an aspirin-overdose. It is explained she is colorblind, and the "Blue guys" were the ones that really sent her. Underground, Donut wakes up and finds two suits of Blue armor.

The Reds argue whether to keep Sister, before Grif secretly decides to rid the team of her before the still-buried Sarge discovers her Blue allegiance. Doc examines Sheila for her random behavior since abandoning Church in episode 79. Grif confronts the Blues and convinces them to take Sister. Simmons appears after trying to dig up Sarge, and proclaims him missing.

Church gives Sister an orientation, before Tex arrives. Meanwhile, Simmons explains that he discovered a large cavern under Sarge's grave.

Grif and Simmons decide to enter the cave. Meanwhile, Tex is firing at the Blues to try and deduce who is being possessed by O'Malley. Church starts to suspect that Sheila is possessed by O'Malley, causing her malfunction. Tex notices Sister, and reacts jealously.

Soon after Sarge awakens underground, Donut discovers him. As Tex and Sister talk, Church and Tucker discuss having two girls at the base. Back in the cavern, Donut points out what he believes to be a subterranean Blue base, the two bodies he found earlier, and a vehicle resembling the "motorcycle" he stole from O'Malley. Simmons and Grif reestablish radio contact with Sarge, and decide to meet.

Simmons and Grif are shot with projectiles which resemble tranquilizers in effect while waiting for Sarge and Donut. The Blues decide to reboot Sheila.

Doc decides to give Sister a physical. Donut and Sarge find a briefly unconscious Simmons who explains that his attackers have apparently taken Grif with them. At first reluctant, Sarge decides to go help find Grif after realizing his prized shotgun was taken too. Using a tracking device in Grif's armor, they discover he is about a tenth of a mile away and head to find him. The Blues decide Caboose will distract Sheila while Tex shuts her down.

Tucker and Junior overhear Doc's inspection of Sister. Meanwhile, the Reds find Grif, who claims that he was questioned by his captors. As the Blues reboot Sheila, the tank shuts down just before revealing O'Malley's new host to Caboose.

The Blues decide to transfer Sheila's intelligence to the crashed ship's on-board computer. Grif recounts his interrogation, and how Andy was present and translating for his captors, who are looking for "the kid and the sword".

Tex recounts the events of Red vs. Blue: Out of Mind. When York's presence in the future is questioned, Tex comments that, as part of her division's AI implantation process, his armor's special healing ability might have kept him alive. When it is revealed Wyoming teleported away from her before she could question him, Church remembers Gary's ability to create teleporters, and decides he must be Wyoming's AI, Gamma. Church is then called by Vic and told to attack the Reds via the caves. Meanwhile, the Red team discover a surveillance system watching over Blood Gulch in the cavern.

Church somewhat follows Vic's instructions by sending Doc, Sister and Junior through the caves while Church, Tex and Tucker attack the Red base head on. Tucker gives some unhelpful life advice to Junior before heading off. Caboose stays at the base to ensure Sheila's transfer is not disrupted.

The Reds see the Blues advancing on their base on the surveillance system, prompting them to find their way out of the cavern to invade the deserted Blue base. Caboose asks Sheila, now uploaded into the ship, where O'Malley is, relaying Tex the answer. Tex then confronts Church, calling him "O'Malley." Doc and Sister head through the caves, where they find Lopez's disembodied head.

Sarge calls Command for reinforcements, and Simmons hears an echo and leaves to investigate. He traces Vic Jr.'s voice back to the surveillance monitors, and as Simmons' voice is heard, he quickly hangs up on Sarge; the Reds assume the equipment is interfering with their radio signals. Meanwhile, Caboose explains that Sheila said O'Malley was inside the "Blue Leader." Church protests that he was never officially promoted to that position, and is not O'Malley's host. In the caves, Doc, Sister and Junior are approached by a new Alien and his partner, a revived Captain Butch Flowers, now host to O'Malley.

The Blues at Red base are ambushed by Wyoming, and Church attempts to secretly call Caboose for help, but he fails to understand. The tank nevertheless leaves for the Red base, unmanned. The Reds find Andy in the caves, who explains that the New Alien revived Captain Flowers, and begins to explain why O'Malley and Wyoming want Junior before the Reds cut him off by leaving. Tex engages her camouflage to escape Wyoming, and the tank arrives, but is revealed to be controlled by Gary.

Caboose deduces that he must leave Sheila to help his teammates at Red base. Meanwhile, Tucker finds out that Wyoming has the ability to loop time, having gained it from the AI implantation process, just like Tex's camouflage and York's regeneration. By rewinding events until he is victorious in battle, Wyoming is able to detect the invisible Tex before she attacks and kill Caboose. Tucker uses his knowledge of the loop to impale Wyoming with the sword, and save his teammates. When told of the loop, Church wonders if copies of Wyoming were made, as they were when he time-traveled, when the two come across multiple Wyomings.

Flowers/O'Malley and the New Alien are revealed to be holding Doc, Sister and Junior hostage at the underground surveillance system; Flowers mentions to Vic Jr. the plan to give Junior the sword in order to grant him unstoppable power, and that the New Alien is oblivious to their plan. Meanwhile, Church and Tucker manage to escape most of the Wyomings as the time loops continue, which Tucker states that he is aware of because of his possession of the sword, according to Wyoming. Gary is disabled after Tucker connects him to Sheila, and she traps the enemy AI behind a firewall, halting the time loops and the production of new Wyomings. The Reds decide to enter the battle in the Warthog (complete with the classic Tejano music), and take out all of the Wyomings but one. The plan is then revealed: Junior is to become the ruler of the alien race, and O'Malley plans to infect him to exploit their entire civilization in order to "win the war at any cost." Wyoming says that Tex will aid them now that she knows of the plan, and to Church's disbelief, she announces herself on an open radio channel, taunting O'Malley to "come and get her."

Official Ending - Tex reasons that ruling the Aliens would win the war. Church, arguing O'Malley can't be trusted in a deal, begins broadcasting on an open channel to prevent O'Malley from jumping into Tex. As Tex kills the last remaining Wyoming, O'Malley accidentally infects Simmons. Tex knocks Simmons out, and follows O'Malley into Caboose's mind. Church approaches the Reds and warns them to disable the ship so that O'Malley can't escape, before entering Caboose as well. Inside Caboose's mind, Church finds Tex and O'Malley negotiating their deal to rule the Aliens. He kills them both, causing them to leave Caboose's mind. After killing himself, Church emerges from Caboose's head to find that in the interim Tex has taken the sword, while Junior and the New Alien have boarded the ship. O'Malley then infects Donut. Tex then knocks him out forcing O'Malley to jump to a different host. After jumping to multiple hosts, O'Malley jumps back into Tex and boards the ship to escape. However, Sarge has placed Andy on board, and gives the order to detonate. The ship disappears, followed soon by an explosion. Official Ending - Alarm The Blues retreat to their base. Some time later, the teams loosely echo each other's episode 1 dialog, before Sarge calls the Reds to name a new ATV he built.

Red vs. Blue: Reconstruction is the sixth season of the action-comedy series Red vs. Blue and the beginning of the Recollection trilogy. The season follows Agent Washington as he investigates an attack on an outpost by a mysterious entity known only as the "Meta", which has also been killing members of Project Freelancer and stealing their partner AIs and their armor upgrades. While pursuing the Meta and soon joined by the Reds and Blues, Washington will uncover a conspiracy and dark secrets about the true purpose of Project Freelancer. Each episode begins with a memo from a series of increasingly tense responses between the Director of Project Freelancer and the Chairman of the Oversight Sub-Committee of the UNSC.

Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.

Agent Washington arrives at Blood Gulch and is greeted by some familiar faces.

Wash searches out Caboose hoping for his help in finding the Meta

Caboose helps Wash in pursuit of the elusive Meta.

Caboose and Church help Wash when he encounters resistance from others in his investigation.

Wash attempts to recover the Delta AI contained in agent South

The one where everybody enjoys the exposition.

Wash continues his search for the Meta.

Sarge sets out on an important mission.

Washington is forced to confront the Reds.

Meta unleashes a vicious attack.

Church tries to explain his unusual condition to Wash.

The team tries to secure a vehicle for their upcoming assault on Command.

When the vehicle acquisition goes awry, Wash is forced to take matters into his own hands.

The team is forced to split up in order to infiltrate command.

Wash explains the origins of Project Freelancer while Church struggles with the images he's receiving from the Epsilon AI. Meanwhile, the Reds hatch a diabolical plan.

The Reds continue their industrial espionage while Church copes with recent revelations.

Under attack from Recovery agents, the Reds and Blues regroup and begin to hatch their final plan.

The Conclusion to Reconstruction: Agent Washington confronts the Meta and the Director of Project Freelancer.

Red vs. Blue: Recreation is the seventh season of the action-comedy series Red vs. Blue and is part of the Recollection trilogy. Buried beneath the sand is the answer to a mystery more dangerous than anyone could possibly understand. It's the perfect mission for a bunch of ragtag soldiers who don't know what they're doing anyway.

Sarge attempts to intimidate the Blues by announcing the Red's imminent attack. Grif reasons that killing Caboose would remove the point of waging war, as the Blue base has not received any reinforcements, and may never receive any. Sarge reconsiders the attack and contacts Command to ask for advice on dealing with the Blues. Meanwhile Grif confides in Simmons that he would rather stall the battle for years, and be facing one "shitty" enemy, than transferred to a new base and fighting five "real" enemies. Command brushes Sarge off, claiming not to know anything about a Blue team. Simmons recalls that the Reds had deleted the information on the Blues while at Command.

At Blue Base, Caboose appears to talk to Epsilon about his adventures in Blood Gulch with Sheila. Sarge is looking for Simmons so he can brief Red Team on his latest plan to wipe out the Blues. Sarge finds Simmons in the holographic projection room beneath their base, and interrupts Simmons' heartfelt talk with a holographic version of Sarge. Above ground, Grif, Sarge, and Simmons discuss their strategy for combating Blue Team, which involves restoring the information of the Blue Team in Command's databases that was previously erased by Simmons, because the team reasons that they can't beat an enemy that doesn't exist anymore. Sarge tells Simmons to wake up Donut, who was shown to be still unconscious earlier in the chapter, but they find him missing. Once again at Blue Base, Caboose appears to be recounting previous adventures to Epsilon. The camera pulls back and Donut is revealed to be standing behind Caboose.

The Reds are out looking for Donut, heading over to Blue base. Donut confronts Caboose and tells him that he has an important message for Church from Tucker. Caboose quickly explains Church's true nature as an AI and Donut tells Caboose the message instead, saying only that Tucker needs help, and that "it is under the sand" before passing out. Caboose misunderstands the message, but tells Donut he can rest at Blue Base for as long as he needs to. Meanwhile, Sarge, Grif, and Simmons arrive outside and think that Caboose is torturing Donut. Caboose talks with them and Sarge tries to negotiate Donut's release, but Caboose misunderstands the questions, believing the Reds are offering him treats, and becomes angry when they don't give him any cookies. Simmons also becomes agitated with the situation before leaving to "go sleep under a tree until it's over". Caboose goes back inside the base where Donut has regained consciousness. The episode ends with Donut puzzling over the fact that the normally insubordinate Grif is working with Sarge and that Simmons has uncharacteristically abandoned them.

Donut tells Caboose about what happened to him after he was relocated from Blood Gulch, including his debriefing by the Counsellor of Project Freelancer. Donut had arrived at his new base and found a distress signal from Tucker telling him to find Church. Caboose, after explaining the events of Reconstruction to Donut and deciding they need help, calls Washington, who is revealed to be alive but in a maximum security prison. Washington is surprised to hear that Caboose and the Red Team received new bases while he was arrested. He tells the guard he needs to talk to the commander because he just figured out the last part of the "puzzle".

After Washington hangs up on Caboose, Donut offers to help him with his project and mentions that the Red team's underground holo-room could be useful before returning to Red base. After another accidental fire, Caboose decides to take Donut's advice and sneaks off toward Red base with Epsilon, planning to check out the holo-room. There, the Reds are making plans to rescue Donut, who returns and explains his brief visit to Sarge. Only Grif notices Caboose's attempt to stealthily enter Red base, but he ignores him and Caboose gains entry to the holo-chamber. Once inside, Epsilon begins to make humming sounds, which alarms Caboose. The scene fades to black and the chapter ends with Caboose mysteriously exclaiming, "It's you."

Epsilon's storage unit suddenly opens up, and the figure of Delta is seen. He explains that Epsilon chose this form because Delta was the main source of information from Caboose's stories. Delta asks Caboose for his help on a mission; specifically, he asks Caboose to take him to the source of energy that Donut had previously mentioned, and also where Tucker is supposed to be, so they can punish those who harmed Alpha. Delta states that they must find it themselves because Washington doesn't trust Epsilon and Caboose constantly fails at building a new body for Epsilon, explicitly remembering the fires. Caboose agrees to go on this mission. As Delta disappears, the Reds arrive and Caboose tells them that he is leaving to get Tucker. Grif volunteers to go with him so that he can ensure Command acknowledges the Blues exist. Sarge decides to go as well, but Simmons chooses to stay behind with Donut and offer 'logistical support'.

Outside the Red Base the team of Caboose, Sarge, and Grif prepare to leave for Donut's given coordinates while Grif questions the capabilities of their new jeep. After they leave, Simmons informs Donut and Lopez that he is going to blow up Blue Base. After he is gone for a long while, Donut decides to go check on him. Meanwhile, after stopping at a number of bathroom breaks for Caboose, the team arrives in the desert, only to be told to vacate over an intercom. This follows with a warning that they've driven into a mine field. The scene cuts out while Caboose and Sarge question whether or not you can own a field and Grif says that he means explosives, just as an explosion is heard.

Back at Blue Base, Simmons discusses the mess Caboose has made in his project to build a new body, and mentions how nobody has won the war because they waste their time building “stupid robots”, a comment which Lopez takes offense to. Because Lopez is the only one with access to the Red's armory, Simmons tries asking him for explosives, but Lopez deliberately stonewalls him. Meanwhile the voice over the intercom tells Grif, Caboose, and Sarge to remain still so they can work out a way to navigate out of the mine field. After they prove incapable of following simple directions, a frustrated Grif decides to just drive his way out. Explosions are heard off screen while the stranger over the intercom agrees that running is just the best option.

Grif crashes the jeep into the vehicle driven by the person who was trying to guide them out. As Sarge berates Grif, it is revealed that Caboose was blown up by a mine and seemingly killed, but he shortly falls from the sky, perfectly fine. The guide explains that the area is a restricted dig-site, and is soon joined by a friendly alien, "Smith", apparently of the same species as the previous Aliens they'd met, revealing to the surprised soldiers that they are working together. In the meantime, Simmons tries to apologize to Lopez, but again offends him by making a comment about Mexicans holding grudges. Realizing he has blown it, Simmons looks for another way to blow up Blue Base. Elsewhere, Washington is led by the prison guard to a door, and is told he has five minutes to talk with the "man in charge". The door is opened, and the voice of the Chairman is heard off-screen, greeting Washington, saying that they have "much to discuss".

Shortly after Simmons asks Lopez for explosives, Donut comes back from investigating Blue Base for parts, mentioning off-hand that Caboose took Epsilon with him. Simmons becomes upset, as returning Epsilon to the authorities was part of the deal that got the teams their new bases, and attempts to radio Sarge to let him know. Unfortunately, he is unable to make contact as Sarge's radio isn't working. Back in the desert, the guide explains the treaty between humans and aliens and that another human team might cause an incident. He does permit Sarge, Grif and Caboose to scavenge for parts and supplies as long as they don't wander off. As Sarge notes that something "doesn't feel right", the guide tells Smith to return to getting into the temple while he takes care of the others, as the camera swings around to reveal the dead bodies of the real investigation team.

While Grif and Sarge scavenge various jeeps for parts, Grif notes that all of the radios are either broken or have been completely ripped out, preventing them from calling Simmons. When Caboose suggests he can "fix" one of the missing jeep radios, Grif decides it best not to reason with him. While Sarge and Grif discuss the strange situation, Grif realizes that the investigation team's mobile base probably has a radio. Just then Epsilon's distinct sounds can be heard. Grif startles Caboose and he drops Epsilon’s carrying unit, just as the man from before approaches from the distance. Meanwhile, at Red Base, Lopez has assembled two motorcycles in order to allow Simmons and Donut to find Sarge, or so Simmons thinks. Lopez reveals that after years of working with the Red Team he builds two of everything, and sure enough Simmons destroys one of them immediately as he goes to retrieve Donut from Blue Base. Back in the desert, the man introduces himself simply as CT. CT notices Caboose is gone and points a gun at Grif, demanding to know where Caboose is, a threat with which Sarge has no problem. Just then an alarm sounds and various other soldiers and aliens are seen running towards the mobile base, while Grif confirms that it’s probably Caboose’s doing. CT orders Sarge and Grif to move in the same direction.

Caboose's sneaky antics have aroused suspicion among the Desert dig team.

Tucker attempts to explain the situation to the Reds.

Simmons and Lopez try to hold their ground, while the desert team members find themselves in shifting sands.

Epsilon Church takes charge of the escalating situation at Sandtrap, while the reds back at Valhalla have their hands full.

Church is having a little trouble with the "out of the box" experience.

Things start to shake up on Sandtrap, while the Reds at Valhalla spring into action.

Church learns that with great power, comes great responsibility... also a wicked left hook.

The Valhalla squad continue their escape attempts while the Reds, Aliens & Caboose all chase after CT in a three-way race to get control of Epsilon.

Red vs. Blue: Revelation is the eighth season of the action-comedy series Red vs. Blue and marks the end of the Recollection trilogy. As former alliances are betrayed and friends become enemies, the Reds and Blues find themselves in an impossible predicament; in order to save the universe this time, they can't be totally incompetent. While on the run, the two teams must find a way to put aside their past differences and figure out the mystery behind Project Freelancer once and for all.

Medical Officer DuFresne (Doc) arrives at Valhalla after Simmons had requested a medic from Command. Doc is initially happy to meet Simmons again, but Simmons says that Donut needs his help. Doc notes that Donut is dead, and that nothing can be done for him. Simmons says he is sorry, and admits that he sent the request because "they" forced him to, needing someone with medical training. Doc turns around to see Washington and The Meta, who knocks him unconscious. In the desert, Epsilon Church is enjoying his new status, making up speeches while being worshiped as a deity by the aliens. While delivering a eulogy for C.T. and the human members of his team, Epsilon Church trails off when he sees a dark figure in the distance. He follows the figure; as it walks into a building, he finds himself at the Valhalla installation. When Tucker gets his attention, Epsilon Church again finds himself back in the desert. Realizing that Epsilon Church has just had another flash of memory, Tucker tells the Reds that this has been happening with increasing frequency. When Epsilon Church recalls seeing a waterfall, Grif and Caboose say that it sounds like the Valhalla bases.

As Sarge makes preparations to call Simmons to get his take on Epsilon Church's visions, Doc recovers and wakes up at the base with Simmons, who explains the details of Washington and the Meta to him. After hearing that Doc had experience with Omega previously, Washington tells him to examine the Meta, who is suffering from armor problems. Back in the desert, Sarge uses Epsilon Church to boost the Warthog's radio and contacts Simmons, but receives a forced message from him under Washington's supervision. Fortunately, using nothing more than his knowledge of his teammates and Simmons' communication, Sarge instantly deduces the situation at Valhalla. As he and Grif set off to rescue them, an intrigued Epsilon Church follows.

Doc informs Washington that the Meta is physically healthy, although having serious problems with his armor. In the desert, Tucker searches for the Reds and Epsilon Church, and guesses they must have taken off. Caboose warns Tucker not to say anything about Epsilon Church missing, as the aliens would become hostile if they knew he was gone. Meanwhile, Sarge arrives in Valhalla to help out Simmons and Doc, and attempts to lure Washington to the center of the canyon. Washington moves to out to intercept him after telling The Meta to kill the prisoners if Sarge caused him any problems. With Washington gone and the Meta distracted, Simmons and Doc plan to short circuit the Meta's suit using an overpowered charge on Doc's medical scanner. Washington confronts and disarms Sarge and demands to know where Epsilon is, but at Sarge's signal, Grif bursts through the canyon wall in the Warthog, landing on Washington and pinning him under the car. With the Warthog still moving at a high speed, Wash climbs from under the Warthog and onto the front, and attempts to shoot Grif. Grif slams on the brakes and Wash is thrown into the opposite cliff alongside explosive barrels as Sarge reclaims his shotgun. He fires at the barrels to ignite them, attempting (but failing) a one-liner, and Washington is engulfed in the resulting explosion. As the episode ends, the Meta sees the explosion and readies to execute Doc just as Doc charges his "scanner."

Epsilon-Church finds the gap in the Valhalla wall caused by the warthog, and continues to follow the reds. At the base, Doc fires his medical scanner at the last second, blasting the Meta against the wall. The blast overloads the Meta's temporal distortion unit, causing him to be slowed down rather than him slowing down time. However, he is still able to land a single punch that caused Doc to fly back and get trapped in the wall. As Sarge and Grif arrive, Simmons declines to help Doc as the Meta begins to resume normal speed, and rejoins his team. Returning to normal temporal relativity, the Meta pursues the fleeing red team, destroying their warthog. As the reds prepare to make a last stand against the Meta, Epsilon-Church arrives, serving as a decoy to lead the Meta back towards blue base while the reds escape. Red team runs back through the hole made by the warthog, arriving in Isolation. As they catch up, Epsilon-Church appears and reveals that he lost the Meta, but is still being followed. He is about to reveal who he came here to look for, the reds begin insulting him, so that he may activate his laser and seal the gap, preventing the Meta from pursuing. It doesn't work at first, but when the Meta and the now-recovered Agent Washington appear beyond the hole, the sight of Wash enrages Epsilon-Church, who inadvertently fires his energy weapon and seals the gap, trapping Wash and the Meta on the other side. This frustrates Epsilon-Church, but before he says why, he loses power and falls. Back in Valhalla, the Meta is angry that they got away, but Washington mentions that they still have a source of information: Doc, who is still trapped in the wall at blue base.

The Reds return to the desert to find Caboose being threatened by the aliens as a result of Epsilon-Church going missing. Tucker informs the aliens that the Reds took Epsilon in order to draw them off of his own back. Meanwhile, as Simmons and Grif try to wake up Epsilon-Church, Sarge is leading the aliens, and thanks to a series of warnings, Grif is able to punt Epsilon away just after he comes to. The aliens arrive with Sarge to see no signs of Epsilon-Church. The Reds flee in the midst of the distraction, and Caboose abandons Tucker, leaving him to face the aliens alone. The Reds and Caboose locate Epsilon, who landed in the mine field after he was punted away. Grif tells Simmons, who is unaware of the mine field, to go get him and Simmons hastily retreats when he accidentally activates a mine.

Washington and The Meta plan to interrogate Doc after they pull him out of the wall with an anchor but it does not go as they had planned, meanwhile The Reds and Caboose get visited by a memory of Delta who tells them that Epsilon is not in control but searching for memories as, Epsilons encounter with Washington has jogged many of its memories, and that Epsilon has not "Coped" with the memories well and fears Epsilon will pursue "certain" memories in particular and states that Delta himself and the other memories of the Alpha fragments will not be able to hide much longer as he states Epsilon will be aware of their presence eventually.The Delta fragment warns Caboose that "Memory may be the key, but everything that is locked is not meant to be unlocked" and leaves before he is discovered. Epsilon-Church awakens again and says he remembered something important and that it may be able to help him and asks Caboose to accompany him to a facility before night fall.

Having set the piece of wall containing Doc back up vertically, Washington again attempts to interrogate him. After being repeatedly hit by the Meta and threatened to be shot, Doc reveals that Simmons said something about a distress call, and mentioned "sand". At the desert, the Reds spy on Epsilon-Church and Caboose. Sarge believes that the Reds may be able to restore the Blues to command's database at the facility mentioned by Epsilon Church. As the Reds leave in pursuit, Tucker takes the opportunity to escape from the aliens and follows the Reds. Epsilon Church and Caboose arrive at the entrance to the facility, hidden within a derelict factory, and find a monitor embedded in a tree. The monitor activates and a voice identical to that of Sheila is heard, explaining that they have 30 seconds to leave or be killed. When Caboose asks if it is Sheila, the program identifies itself as F.I.L.S.S. (Phyllis); Sheila's name before Church mistakenly renamed her during Episode 50. Upon hearing Epsilon Church's voice, Phyllis disables the countdown, believing him to the the Director of Project Freelancer. At his request, Phyllis opens the door to the facility, which was hidden in a wall. As the episode ends, Epsilon Church asks Phyllis to answer to the name Sheila, as it will be easier than getting Caboose to adapt to the new name.

The episode starts with Church and Caboose entering the Freelancer base and having F.I.L.S.S activate the tutorial tour of the base upon Caboose's request. It turns out to be a Freelancer storage facility and on part of the tour F.I.L.S.S reveals she has no knowledge of the Blue Team. They then head to a door that only the Director can get access to. However, much to Shelia..erm F.I.L.S.S's surprise, Church has her let him take Caboose in. Meanwhile outside the Reds are discussing on how to enter the base. Simmons suggests that they pose as Freelancers to F.I.L.S.S, and since Freelancers use US states as their names, Grif gets Alaska and Sarge picks "Double-O-hio." Simmons goes with the "State of Denial" but the joke is lost on the other two. Meanwhile at the desert Washington and Meta have arrived with Doc (still stuck in the wall) dragged along. Wash then instructs a disgruntled Meta to dig in the sand which is burying Doc slightly. Meta then stops to reveal the helmet of C.T. Wash then take a look and is shocked to see it and wonders why she is there. They then turn to see the group of Aliens found them. Back at the Freelancer base Church and Caboose come have found that the restricted room is full of duplicates of Church's old body (to a happy Caboose as he can bring back Church). However that is not why Church is here, he then opens a storage chamber it appears he is disappointed at what he saw.

Agent Washington and Meta are still trying to get Doc out of the piece of wall. They throw a couple grenades and it finally breaks and releases Doc. Meanwhile, the Reds have made it past F.I.L.S.S., thanks to Sarge's "contingency plan" which not surprisingly, involves the business end of his shotgun. They hear a sound deeper inside the facility and go investigate. Back in Sandtrap, Wash, Meta and Doc come up to the aliens, who Doc says is drawing them a map in the sand to where Church went. The map is nothing but an insult that says "humens suk." Wash and Meta open fire on them. The Reds find that the sound is Caboose standing outside the door he and Church went into, and Caboose is telling F.I.L.S.S. to keep it shut. Inside the room can be heard Church yelling at something and several explosions. Something starts pounding on the door and Caboose leaves. The Reds stand there confused thinking of a plan while the door is busted down. When the door is destroyed, out steps none other than Tex, who pounds her fists together and asks "who's first?!"

F.I.L.S.S. starts to sound the alarms stating there is a security breach on level 'Alpha.' Tex soon chases the Reds out of the base and soon starts to beat up the reds and Simmons is separated from the group. Simmons runs to Caboose, who is in a control room, and tell him he needs a bigger weapon; Caboose presses random buttons until a rocket launcher falls down to Simmons. Simmons runs into Tucker who recruits Tucker to help distract Tex. Sarge and Grif are still getting beaten up by Tex, until Tucker pulls out his sword and draws Tex's attention away from the Reds. However Caboose accidentally 'saves' Tucker, and yells at Caboose for fucking up the distraction. Tex realizes that Simmons fires a rocket at her, and throws a teleporter door at the rocket, redirecting it at Simmons blowing up the area he was standing on. Soon Tucker, Simmons, Grif and Sarge are rejoined to attempt to fight Tex as Caboose still tries to find ways to 'help' them out while in the safety of the control room. After some major ass-kickery, Tex ends up throwing everyone, but Tucker, to the other side of the room where. Caboose then attempts to drop a crate, which Tucker and Tex are under, in order to help Tucker. After Tucker dives out of the way, Tex catches the Crate and throws it at Tucker and the reds. Tucker is able to slice the crate in half missing himself as Grif and Simmons are hit by the split ends of the crate and Sarge is covered in Med Packs. After Tucker attempts to fight Tex, he his sword stripped from him and repeatedly gets thrown into teleporters, slowly getting black stuff all over his armor. Realizing that the rocket launcher is an older model, Simmons attempts to fire it at Tex, but can't tell Tucker and Tex apart. After Simmons fires a rocket at Tex, she preforms some acrobatics in order to avoid being hit by the missile that is chasing her, running through teleporters to avoid and redirect the missile. After coming out of the teleporter unscratched, Tucker and the Reds get caught in the explosion propelling them across the room. Soon after they are down for the count, Tex gets hit in the head by the monitor and Church tells her to pick on someone her own size, as the camera turns to see Church in robotic armor.

Tex is bashing Church's original blue body with the Monitor body he had been using until recently. Caboose talks to F.I.L.S.S. who says he should use the "armor lock" function to get Tex to stop, which was developed when the Freelancers broke into the facility. He does and it locks Tex down and makes her stop, but it then also locks the Reds and Church down as well. Meanwhile, in Sandtrap Agent Washington and Meta have killed all the aliens. Wash tells Meta to search the camp for where Church went. Doc and Wash discuss the paid benefits they get for working; Wash is surprised to hear that Doc gets paid overtime when he doesn't. Meta finds something in a cave and Wash tells Doc to go inside and check it out.

Church is in Recovery Mode since Caboose activated armor lock and disabled their movement (except him because his Mark V armor is out of date). Church and Tucker then get out of Armor Lock. While in Sandtrap, Washington, Doc, and the Meta found Epsilons body. The Reds are also stuck in Armor Lock, but they think they're dead. They talk to Church and agree to not attack the Blues, and F.I.L.S.S. gets them out of Recovery Mode.

Washington, the Meta and Doc gather near the Epsilon unit, which Washington realizes is empty due to the AI being moved to the eye-like body they saw in Valhalla. Doc, having not seen it, thinks Washington is going crazy from heat-stroke and tries to psycho-analyze him while the Meta begins converting the storage unit into a capture unit to retake Epsilon. At the facility, the Reds and Blues debate reactivating Tex until Church takes AI form and inserts himself into her body. Once there, the two bicker for a bit until Church agrees to let her out and hit Tucker for making an ex-wife joke earlier. Back in his body, Church has F.I.L.S.S disable the recovery mode on Tex, who gets up and smacks Tucker.

The Meta finishes configuring the old Epsilon unit into a capture unit. Out of curiosity, Doc asks Washington if they could track the Reds' trail, like heat signatures, footprints etc. But Washington tells him otherwise, however, after doc is out of earshot, Washington asks the Meta if they could track the Reds like Doc suggested. Back at the facility, Tex fully recovers and discusses Epsilon/Church's motives on freeing her. In an awkward attempt, Church claims that he needed to get Tex out of his head and even refers to her as his girlfriend. Meanwhile, the Reds decide to use the absence of the Blues to put them back into the database. Simmons and Grif decide to go together, after Simmons threatened to change Grif's job description and change his gender to a woman. Back at the desert, Doc finds out that Washington has taken his suggestion an had Meta find the Reds successfully. Doc simply demands that the two give him credit for the idea.

Tex and Simmons are trying to obtain information from F.I.L.S.S. when Epsilon-Church walks in. When Church explains that Sheila keeps calling him the Director, Tex explains that there are no profiles on the Director, Church, or herself but everyone else has one. After this Simmons leaves to tell the Reds that he found out that Washington used to wet the bed. She then points out a Freelancer base somewhere in an icy area. As Tex leaves, Sheila asks Church (still thinking he is the Director) to make a journal entry. Church asks her to play one as an example. Realizing that these entries might contain answers, Church asks Sheila to transfer them to his armor and then delete the rest. Meanwhile, Grif tells Sarge that Simmons is "doing inventory stuff". Sarge asks him why he isn't helping and Grif responds saying he is on break. Sarge explains to him that "you're always on break." After back and forth arguing Grif finally goes to Simmons. Tex comes back with new armor as she prepares to leave for the icy Freelancer base. Though the other soldiers want to come, Tex only agrees to bring Church instead. Grif finds that Simmons found the devices that enable the Freelancer agents' special abilities (invisibility, time distortion, etc). Grif asks Simmons to suit him up so he can take an invisible nap.

After dispatching the guards by her lonesome, Tex and Epsilon-Church arrive at the Freelancer base. Church has another flash of Valhalla, and realizes he mixed the two locations up in his memories. Tex reveals that this was where Alpha was sent after the very first break in, and it was here more and more "tests" were run on him. Other AI were used in the torturing process of Alpha, with Omega and Gamma being used to create tests that Alpha would purposefully fail, driving him mad, and breaking him to the point he could not recognize anybody, not even Tex. When Church asks if she and the other Freelancers succeeded, Tex says no, and that she failed herself and Alpha. At Sandtrap, Wash asks Doc if he can comment on the Meta's current condition. Doc only reiterates that the Meta has too many power-ups that he can't operate anymore. At the first Freelancer facility, Simmons finally installs Grif with one of the armor enhancements. This winds up being a super-speed ability, which sends Grif into a wall. However the timer runs out as the episode ends and Grif, exhausted, takes a nap.

Informed by F.I.L.S.S. that the storage facility contains backups of Project Freelancer data, Simmons has her restore the Blue Army data. Grif peruses the records, which show that all the Red and Blue bases are merely training grounds for Freelancer agents, and are staffed with the army's worst soldiers. Furthermore, all the strange events they had encountered, including being seemingly blown into the future, meeting the Alien, and Tucker's pregnancy were part of just one of several scenarios that may be run at simulation bases. These revelations shocks Sarge, who walks off and constructs a base from junk. He insists that Simmons and Grif stop calling him "Sir", and then announces that he quits. At the Freelancer base, Tex reveals that she is looking for the Director. She suggests that Washington and the Meta may know who the Director is. In the event they do not know his identity, Tex states that she will simply kill them, and that if she cannot find the Director, she will settle for destroying everything he built. When Epsilon-Church asks how Tex will get in contact with Washington and the Meta, she shoots him, triggering his recovery beacon. She explains that the beacon would not have activated until they left the storage facility. Church insists that he would have helped her. She states that he cannot even help himself, which is why he made her. Church asks her why she is doing all this, and she says that she intends to find out. In the desert, Washington and the Meta pick up Epsilon's recovery beacon. Washington has the Meta grab the storage unit and Doc acquire a vehicle, stating that they are "going to the only place that's left."

Washington, Doc and the Meta arrive at the freelancer base where they discover Epsilon unconscious and fall into a trap set by Tex. Caboose learns of the recovery beacon and tries to get help, prompting Sarge to rally the Reds and Blues together to save Church and Tex from Washington.

Wash start waking up after he was unconscious by Tex's attack. On seeing her approach, Wash crawling toward his weapon, but Tex stopping him. She asks him where's the Director, to which Wash says he doesn't know. Receiving no response he wanted, Tex decides to kill Wash, but The Meta hits her, starting a fight between three of them, revealing that Tex had hidden weapons all over the battlefield. Doc comes close to Epsilon to ask if he’s OK, what says no. Following the fight, Tex pops placed bombs at the site, causing an avalanche. Despite the efforts of Wash and Meta, Tex advantage continues to blow up a second pair of bombs placed at the edge of the cliff. Wash and Meta begin to fall, but Wash is saved by retrieving his weapon, while Doc saved Wash by the Warthog’s towing mechanism. The Meta continues attack Tex, but she stabs him with a knife. Meta achieved escape firing his weapon, leaving Tex unconscious, this leaves that the Meta capture Tex in the capture unit. Wash tries to convince Epsilon to surrender, but Epsilon decided to fight against his ex-partner. Wash asks Meta that give him the captured unit, but Meta, blinded by the power and vision to finally have an AI after he had lost, betray him and install the capturing unit on his back, turning on his cloaking unit. Wash tells Doc that protects Epsilon while he is in charge of the Meta, but Meta overthrow him. Meanwhile, the Reds and the Blues come in a Pelican, shattering it on the battlefield, getting away the Meta to instead. Epsilon and others find the drive where Tex and want release her, but Washington says he cannot release her if it has the necessary tools, so he tells Tucker and Caboose retrieve tools inside the base, while the Reds find objects that have the power to liberate Tex. As teams will search, Epsilon tells Wash that he’ll become immersed in the unit, but Washington says it does not because it is their only ticket out of jail. Epsilon says he will do it for him, for Alpha and for the Director. Epsilon reveals that it has begun to remember his past after reading the Director’s diary, which refers to the person whom the Director loved. Wash reveals that person's name is Allison, Epsilon responds "she returned when Alpha was created”, which Tex is really a bio-product of the Alpha's creation. When Wash call her a "shadow" of the real Allison, Epsilon is angry with him. While still speaking, it reveals that there have never been alone... the Meta had been camouflaged behind in the snow, making others believe that had separated from the capture unit.

Finale to Revelation.

The ninth season of the action-comedy series Red vs. Blue. This season follows two different but connected storylines. The present storyline follows Epsilon Church as he relives memories from Blood Gulch in the AI Capture Unit from Season 8, but tries to fix them when the Reds and Blues aren't acting like themselves. The past storyline is set before the start of The Blood Gulch Chronicles, following the agents of Project Freelancer in their peak against a rogue UNSC faction.

The episode begins with Church giving another monologue which is repeatedly interrupted by Tucker's callings. Church goes to the cliff where Caboose and Tucker are already waiting to spy on the Reds who are making modifications to their warthog. As the Blues argue about what the modifications are, the Reds fire a rocket from "Chupathingy" at them. Church then hears Donut giving orders to Simmons, as if he was Sarge! Mad about how everything is so different he begins to go down to Red Base to set things straight saying "If we're gonna do this, it has to be done the right way or there's no point in doing it at all." The scene goes to many years earlier with the Director and the Counselor arguing.

The episode begins where the last one left off, with the Director and the Counselor discussing the system. The view then goes to two UNSC soldiers patrolling. One of the soldiers is killed causing the other to look for him and panic. When he finds him Agent South kills him. North and South start talking which turns to arguing about turning South's motion sensors on. South then sneaks into the main part of the base and sneaks past a dozen guards. She begins to download data but as that happens a soldier bringing coffee walks in on her. He goes for the alarm only to be shot but his body lands on the alarm. South takes the data and runs out of the facility. North does the same and they meet up in front of the helipad. As they go into the helipad they are surrounded by guards.

North and South are saved by "Number One," and North gets wounded. In the meantime, Church gets shot by the Reds in order to say what he needs to say.

Church tries to explain how things are supposed to be in Blood Gulch, but the Reds don't believe him. His sincerity even gets Grif to say something from inside the base, showing how he's changed since Church was last there. Carolina, helps get the extraction ship home, but not without a few technical difficulties.

The episode begins at the top of Blue Base. We see Church limping back to Blue Base. Caboose is standing at the door and greets Church. Church just gets mad about Caboose and Tucker not helping him while the Reds just shot him in the foot. Caboose says he was just following Church's orders of staying on the cliff so Church asks why he isn't there now. Caboose says the helping is over and Church limps over to get to the top of Blue Base. He is stopped by Tucker who says "Your back already". They start a small fight about that with Church asking what he means by early as it apparently took him half an hour to limp across the canyon. Tucker says he expected Church dead so in his mind Church was early. Caboose buts in and Church yells at him causing Caboose to retreat into the base. Church continues to say ow causing Tucker to ask if hes alright and eventually asking if he needs a medic Church knowing who the medic would be says no. Caboose comes out of the base and tells everyone he already called command. He is yelled at by Tucker for using the radio. Caboose says he can use it for command and infomercials. He then starts talking about how he ordered a food dehydrator and that someone from command is coming to help. Church gets excited believing it to be Tex gets upset because they aren't supposed to be sending anybody until he dies to which Tucker says they thought he was dead. Church asks if they said who they were sending and Caboose says yes. After a pause Church asks if he remembers who and Caboose says no. The scene goes to Red Base where Simmons goes looking for Grif who stops him because he just mopped the floor. Simmons says its important and Grif tells him to just wait 5 more minutes. He suggest counting to 3 one-hundred times. Simmons asks why not just count to 300 and Grif says doing things in 3 is fun. Simmons says Grif has issues and Grif says he also has a clean floor. Simmons tells Grif Sarge wanted him to relax and Grif seems to not know what the word means or how to relax. Simmons asks where Donut is and Grif says reading that book he reads with drawings and hearts on the cover. Donut comes out saying he isn't crying and Simmons tells him Sarge needs his help building that robot that command sent. Donut says hes not feeling up to it and Simmons surprised Donut has emotions tells him to come out when hes ready. Donut runs back into his room tracking mud on the floor. Simmons looks at Grif expecting him to freak out but Grif simply says "Meh why should I give a fuck. I'm on break." Simmons says he hates when things change. The scene goes to the Mother of Invention flying away from Earth. The scene goes to the control room where The Director is telling South, North, and Carolina about the data chip. He reveals it contained coordinates to a major target for Project Freelancer. He changes the board putting North in 4th and South in 5th place. South angrily takes off her helmet and tells The Director she thought the mission was a success. He says part of it was. But part of it was stealth which South ruined. He dismisses them while saying their next mission will be harder because of South. South walks away angrily and punches a door control breaking it but opening the door. Carolina asks if she should go talk to her to which North says maybe they should give her a minute.

At Blue Base, Church tries to get information from Caboose about the special forces soldier. However, because of Caboose's stupidity, he gives up and leaves. Meanwhile at Red Base, Sarge and Simmons are seen working on a robot. Donut comes over and asks if Sarge can speak with him in private, leaving Simmons alone and a little embarrassed. Back at Blue base, Church tries to get the tank online, but fails at every attempt. Tucker asks why he is yelling at it, with Church saying that he needs to get the tank online before Tex comes. Tucker, thinking he is trying to impress his girlfriend, says he won't be able to pick up chicks in a tank anyway. Tucker tells Church to listen to him if he wants to impress Tex and to call him "Professor Fuck ". Back at Red Base, Donut and Sarge finish talking. Simmons walks up to Sarge asking how the their talk went, Sarge saying they talked about feelings. Simmons asks Sarge if he could also talk about feelings with him, but Sarge quickly stops him and tells him to get back to work.

While Wash tries to console Connie (Agent CT) after a failed mission, Tucker tries to teach Caboose and Church how the deal with women.

Sarge creates another Spanish-speaking robot (presumably Lopez) as the Reds discuss what duties the robot will have. During the conversation, a couple earthquakes happen. At the Blue base, Church, Tucker and Caboose are talking about the earthquakes when Church reveals that this "world" is taking place inside a memory unit in a snowbank.

Simmons becomes jealous by all the attention Lopez is getting. However, Lopez questions the pattern of the recent earthquakes and decides to take matters into his own hands. Meanwhile, Epsilon still tries to explain the world around them to his teammates, until a grenade appears in front of them and explodes. Cut to the Freelancer backstory, where North Dakota has a chat with Washington. However, their conversation is cut short when a group of soldiers tell them about a 3 to 1 battle, involving a new agent. During the battle, agents York, Maine, and Wyoming get pushed around by the new, black armored agent.

The new Freelancer, Agent Texas, battles Agents Maine, Wyoming, and York in a 3 on 1 training match, while the other fellow Freelancers watch and discuss the action.

After an intense battle in the training arena, the 4 agents involved become injured, especially York. When the other Freelancers come to York's aid, a very furious Director walks in. Wash tries to explain to him that Maine and Wyoming were the cause of the resulting madness, but The Director, instead, angrily scolds him, calling it inginuity and adaptability. He leaves and the injured Freelancers are escorted to medical attention. At Blood Gulch, the Blues scurry around their base, trying to figure out who threw the grenade. Unbeknowest to the Blues, Epsilon-Tex appears behind them. Meanwhile, at Red base, Simmons lures Lopez into a cave, where he plans to electrocute him. Lopez, however, overhears Simmons' plan and doesn't fall for his it. Instead, Lopez tricks Simmons into his own trap, causing Simmons to get electrocuted instead.

After being electrocuted, Simmons awakens inside the cave, only to see his ankle chained up and Lopez standing in front of him. In order to obtain more information on the earthquakes, Lopez tells Simmons that he must impersonate him. Lopez leaves the cave leaving Simmons chained up inside. He manages to fool the other Reds and begins investigating. At Blue Base, the Blues complain to Tex about the greande she threw, with Tex telling them to quit complaining. She then asks where their dead teammate is, with the Blues making up a story about the death of "Andersmith". Meanwhile, Simmons manages to escape from his shackles, and runs to Red Base, realizing he does talk out loud when thinking. Back at Blue Base, Tex calls command, with the others watching her nearby. Tex walks back to tell them that they need to even the teams and asks them which soldier on the Red team they would like to kill.

The Freelancers plan their mission to infiltrate the 100 story building.

The Blue Team discuss which Red soldier they will kill, in order to even the teams. After much pointless discussion, Tex shoots a disguised Lopez, resulting in Lopez's body to be a mere head. Donut, thinking Simmons was the one killed, cries in sorrow after seeing his death. The Blues then decide not to kill any more soldiers. In the Freelancer backstory, Teams A and B begin their missions. Team A enters the 110 story building and York unlocks a door for them. He accidentally, however, activates an alarm, causing two Insurrection soldiers to go look for them. Back at Blood Gulch, The Reds try to make a eulogy for the death of their teammate. Unfortunately, nobody can figure out the right words to say. Simmons, however, walks up to them and is overjoyed that they are talking about him. He tells Sarge to finish his eulogy. However, Sarge says that Simmons was always there for work and talked a lot, much to Simmons' dismay.

Team A secure the Sarcophagus and make their great escape.

As Epsilon attempts to get some one-on-one time with Tex, Sarge comes up with a plan to deal with the seismic activity. Meanwhile, Team A moves on to the next phase of their plan.

After fixing the tank, Tex talks to Church about her origins. Meanwhile, Team A fight their way out of the city streets in hold of the briefcase.

In order to obtain a bomb, Grif harshly insults the Blues. As a result, Tex reveals her bomb to the other Blues. She uses the foul-mouthed bomb to get back at the Reds. Meanwhile, the Director and the Counselor speak with their new creation.

As the seismic activity of the earthquakes begin to rise at an alarming rate in Blood Gulch, the Reds and Blues prepare for their imminent doom. Meanwhile, York and North Dakota discuss the recent changes at Project Freelancer; questioning if they are really "the good guys".

As Blood Gulch begins to tear apart, Epsilon says his final goodbyes to Tex, now understanding her true purpose. He is suddenly, and unexpectedly, rescued by some familiar faces. Meanwhile, the Director gives Carolina a very important task.

The tenth season of the action-comedy series Red vs. Blue. Season 10 concludes the dual storylines that started from Season 9. The past storyline will show the conclusion of Project Freelancers' quest to defeat a rogue Insurrection group and the loss of complete trust between the Freelancer agents and AIs. The present storyline picks up right where Season 9 left off, as Epsilon Church joins the Reds and Blues on Agent Carolina's quest for vengeance against the Director of Project Freelancer.

As York and his A.I., Delta, attempt to pick a lock, Caboose and Sarge bring Epsilon up to date on recent events that led up to his escape.

Due to York's failure to open the "Ieader's hangar", Carolina and her team, consisting of: Washington, North Dakota, South Dakota, and C.T., infilitrate the main hangar of an Insurrectionist spacecraft full force.

As Carolina regroups the Reds and Blues, C.T. negotiates with the enemy. Meanwhile, the Freelancers travel to a new location, in order to locate the leader.

While the Reds and Blues make a pit stop at Zanzibar, the Mother of Invention battles it out with the Insurrectionist flagship the Staff of Charon.

After their return from their mission at the UNSC Space Recycling Station, North Dakota introduces his new A.I., Theta, to the other Freelancers. The Director soon after establishes a simulation test for North and Theta, in order to study the A.I.'s unique abilities.Meanwhile, at the Wind Power Facility, the Red Team specualte on the future actions of Carolina and Washington.

At the Wind Power Facility, Carolina and Washington continue their investigation on the Director's whereabouts and discuss his intentions on the use of the Freelancer A.I.s., while being watched by Tucker and Epsilon. Meanwhile, during a Freelancer lecture class, Maine's A.I., Sigma, takes interest on the subject of the fourth stage of A.I. rampancy: "Metastability".

After discovering C.T.'s location, the Director sends Carolina on a mission to retrieve C.T.'s armor. Meanwhile, York, North Dakota, and Washington discuss the topic of the Alpha A.I.. At the Wind Power Facility, Tucker and Caboose question Epsilon about his Freelancer origins.

The Reds and Blues are on the road again, and Project Freelancer prepares for a little payback.

Fighting fire with fire.

Project Freelancer sends in the big guns for some repo work.

The Reds and Blues make some interesting discoveries.

Carolina faces past demons while Church rides shotgun...ish.

The Reds and Blues return home. Meanwhile, Carolina attempts to obtain some additional A.I.

Carolina goes under the knife and prepares for her A.I. implantation.

Carolina and Tex face off. Meanwhile, Sarge and Simmons come across some old friends.

Tex checks up on Carolina. Meanwhile, the Director performs some experiments on the Alpha, in order to create his latest A.I. program.

Epsilon attempts to get some answers from Carolina. Meanwhile, Tex discovers some interesting information.

The Reds and Blues quarrel with Carolina and Epsilon about their plans to kill the Director.

Agent Texas initiates her attack on Project Freelancer.

Epsilon and Carolina arrive at the Director's secret location. Meanwhile, the Reds and Blues get a pep talk from Doc.

The Reds, Blues and Carolina have their ultimate battle against the army of Tex robots.

Carolina and Epsilon confront the Director and come in terms with their past.

The eleventh season of the action-comedy series Red vs. Blue. For more than a decade, the hapless, helpless and occasionally hopeless anti-heroes of the Halo universe -- the Reds and Blues -- have fumbled their way from one adventure to another. They have survived aliens, Freelancers, evil artificial intelligence programs, and secret government conspiracies. But now that they have been shipwrecked in a mysterious canyon, they will have to work together to survive the greatest foe of all...themselves.

In an unknown location, Washington is heard creating a journal entry. Admitting that it has been a while since doing one, Wash decides to get up to speed: he recalls the corruption of Project Freelancer, its demise, his job as a Recovery agent, and Project Freelancer's misuse of the Reds and Blues as cannon fodder for their Freelancer agents. The only people Wash could trust was the Reds and Blues and together, they succeeded in bringing down Project Freelancer and the Director once and for all. Wash then mentions the fact that they became shipwrecked while on their way home, and fears that if help doesn't come soon, someone else may find them. Wash talks to the group - Comm tower S11 Finishing his entry, Wash hears the tank fire and sees that Sarge and Simmons are using it on their own base, with Grif still inside. Wash asks why Sarge has the tank, but quickly realizes Caboose gave it to the Reds.

Wash and Caboose leave for Blue base to confront Tucker. Meanwhile, the Reds discuss a dilemma about their base.

Sarge lays down a few ground rules regarding his personal space, while Wash comforts a sad Caboose.

While depressed over the departure of his best friend, Caboose comes across something mysterious.

As Washington and Tucker begin work on the communications tower, Sarge activates Red Team's newest addition.

The Reds and Blues work together to repair the communications tower. Afterwards, Caboose introduces his new friend.

The Blues get acquainted with Caboose's robotic pet Mantis, Freckles. Meanwhile, Sarge orders Grif and Simmons to recon on Blue Team.
Grif and Simmons execute their reconnaissance on Blue team.

Sarge overreacts over Simmons' departure and prepares a counterattack. Meanwhile, Washington and Tucker butt heads.

Tensions arise between the Red and Blue teams.

While Caboose gets accustomed with his new position, the Reds divulge a plan to eliminate Freckles.

Sarge, Grif, and Doc discover some interesting things inside the ship.

Simmons brings a source of social media to the canyon, while Lopez and Lopez 2.0 are given important information.

Donut cleans the Red base, while Wash and Tucker have a discussion over leadership.

Wash gives Caboose a present, while the Reds complete their construction on their Mantis.

Felix, the orange soldier, tells the Reds and Blues about where they landed and why it was so important for him to find them.

The Reds and Blues begin fortifying their defenses for an imminent attack. Meanwhile, Lopez 2.0 gets a dastardly plan.

The Reds and Blues engage in a fierce battle against Locus and the Federal Army.

Tucker, Caboose, Grif, and Simmons join the New Republic army in order to rescue their friends.

The twelfth season of the action-comedy series Red vs. Blue. Shipwrecked, separated and still sort of... dumb. The Red and Blue soldiers of Project Freelancer are continuing their misadventures on Chorus. With their leaders captured, Tucker, Grif, Simmons, and Caboose now find themselves caught in the middle of a planet-wide civil war, and if they want to save their friends, they'll have to lead a hopeless army of rebels to victory. Between alien artifacts, subpar subordinates and mysterious mercenaries, the heroes of Blood Gulch have got their work cut out for them, and they really hate work.

The infiltration of a mining facility goes haywire for the New Republic.

Felix and Tucker take a group of Republic soldiers to blow up a Federal Army outpost.

Kimball makes a deal with the Reds and Blues to assemble a small team in five days to go rescue their friends before they are moved to the capital.

The Reds and Blues run into problems while forming their elite rescue team.

The Reds and Blues begin their training with their chosen recruits.

Kimball talks to Tucker about Felix's past and his connection to Locus.

The Reds and Blues begin their rescue mission ahead of schedule without the recruits.

The Red and Blue captains arrive at the compound and attempt to break in.

Weeks before their encounter with their friends, Wash, Sarge, Donut, and Lopez discover the Federal Army of Chorus' true intentions.

Together once again, the Reds and Blues learn the truth about Chorus' conflicting factions and come up with a solution to end the war. However, they are unexpectedly attacked.

Weeks before rescuing their friends, Carolina and Epsilon infiltrate an F.A.C. Munitions Plant in order to obtain data from a team of mercenaries.

Now reunited, Carolina and Epsilon inform the Blood Gulch Crew on the Mercenary team and the group plan out their next move.

The Blood Gulch Crew further analyze the manufactured alien tech.

The Blood Gulch Crew search the two halves of the UNSC ship at crash sites Bravo and Alpha.

After nearly being ambushed by a space pirate, the Blood Gulch Crew interrogate the enemy.

The Federal Army of Chorus and the New Republic prepare for their upcoming battle.

The Reds and Blues ponder on whether to accept Felix and Locus' deal. Meanwhile, the New Republic infiltrate Armonia.

The Blood Gulch Crew take on the Space Pirates, while the Federal Army and the New Republic battle it out.

After having the Feds and Rebels come to a truce, the Blood Gulch Crew uncover the secret behind the identity of Control.

The sim-troopers of Blood Gulch have seen their fair share of insanity over the years, but they’ve never faced anything quite like this. Stranded on the planet Chorus, the Reds and Blues must convince two enemy armies to join forces or suffer complete annihilation at the hands of a bloodthirsty war lord. As the final installment in the critically acclaimed Chorus Trilogy, Red vs. Blue: Season 13 is as hilarious as it is thrilling. Between deadly mercenaries, alien artifacts and old rivalries, our hapless heroes are in for the fight of their lives in the longest running sci-fi/comedy series in American history, Red vs. Blue.

The space pirates raid the UNSC Tartarus for prisoners to recruit into their ranks

Grif searches for Kimball in the crowded city of Armonia, showing off just how much life has changed on Chorus since the civil war ended.

The Blood Gulch Crew seek help from Dr. Grey in order to gain more information on the alien temple.

Tucker, Sarge, Caboose, and Doctor Grey investigate the alien artifact left by the Space Pirates.

The Reds and Blues plan their next move after the activation of the alien temple.

The Blood Gulch Crew, Rebels and Feds head out on their missions, while the Chairman has a talk with Locus and Felix.

The space pirates take a deeper look into the jungle temple, while Sharkface creates a new look for himself.

Carolina, Dr. Grey, and the Blues discover secrets at the energy portal.

The Away Team has questions, Santa has answers… and a ridiculous name.

Both squads attempt to find a way out of their current situations.

Carolina battles Sharkface while the assault team execute their getaway.

Felix pursues a fleeing Doyle in order to obtain the key.

The Reds and Blues attempt to unite the Feds and Rebels while Carolina has a word with Epsilon.

The Reds and Blues have Doc hold a counseling session to try and improve Doyle and Kimball's relationship while Locus asks Counselor about the Meta.

The Space Pirates attack Armonia, forcing the Reds and Blues to make a swift getaway plan.

The Reds and Blues must make a sacrificial choice in order to escape the Capital.

The people of Chorus have lost so much. If they don't act soon, they'll lose everything.

It's the rematch of the century. Place your bets.

The Freelancers have done their part. Now it's up to the Reds and Blues to finish it.

One final push.

Rather than focusing on one story, RED VS. BLUE SEASON 14 is a collection of numerous short stories, focused on characters both old and new, produced in a variety of styles, and presented by everyone’s favorite computer program: VIC. Rooster Teeth has teamed up with writers and directors from around the country to give each piece a unique voice, and the results range from hilarious to action-packed, and everything in between! 2D animation, 3D animation, stop-motion, live-action, and machinima in just about every Halo engine to date are all packed into this movie! The Red vs. Blueniverse is ready to bust open, so what are you waiting for?!

A team navigates a perilous, kilometer-long tunnel. Their mission: rescue Sarge and Tex from captivity, but Room Zero presents unexpected challenges.

Basic training gets chaotic as three recruits face unexpected challenges. Their insubordination leads to a dangerous recon mission. Will they learn to cooperate and complete their objective?

Several Red soldiers compete for Sarge's position. A series of intense tryouts tests their communication and leadership under pressure, including a bomb defusal exercise.

Captain Flowers orchestrates a complex operation, securing a crucial element for a remote simulation.

The Reds and Blues' latest adventure involves a surprisingly philosophical discussion about existence, interwoven with a birthday surprise gone wrong. Their search for a gift leads them on a frantic quest across both bases.

The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues.

Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terrible.

The stunning conclusion to the epic trilogy nobody ever asked for.

Paint the town red.

Complications may arise.

There are no rewards or punishments.

Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!

The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a DEATH BATTLE!

Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their differences to escape. Little do they know, they might have more in common than they think.

Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.

Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and what he saw cannot be unseen.

While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reunite his ex-girlfriend, Tex. Every iteration was different... but those differences weren't always intentional.

New weaponry sparks an unexpected song-and-dance number as the Reds and Blues debate names.

Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did in their down time? It's really... really stupid.

The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of beats and the most wicked of rhymes.

The agents of Project Freelancer were the best of the best, but even the best have their worst.

Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing.

Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it's not that easy.

After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to meet their makers.

The award-winning, longest-running web series Red vs Blue returns with a vengeance with Red vs Blue Season 15 . A series of violent attacks across human space has people demanding answers. Who are these Reds and Blues? And why are they so bloody ruthless? One reporter sets out to uncover the truth, determined to find out why the once beloved Reds and Blues have turned so malicious, taking her on a galaxy-spanning adventure filled with many twists and turns.

In the wake of a violent assault on a UNSC supply depot, one reporter is determined to find out the true motivations of its colorful attackers: a villainous gang known as the Reds and Blues.

IDA Reporter Dylan Andrews begins her search for the Reds and Blues in Blood Gulch Canyon with the help of a new cameraman.

The search for the Reds and Blues takes Dylan and Jax to the crashed remains of Project Freelancer. While Dylan struggles to justify her continuing search against a lack of progress, a break in the story finally comes in unexpected visitors.

Dylan's search concludes on the Planet Chorus, the last known hang out of the Reds and Blues before they vanished and embarked on a galactic crime spree. Stonewalled by an administration that doesn't trust the press, Dylan finds herself going to extreme measures to gain access to Chorus’ important figures.

Investigative Journalist Dylan Andrews sits down with the notorious Reds and Blues to finally hear the full story of their actions since Chorus.

The message sent by Kimball spurs the Reds and Blues into immediate action. Tucker and Caboose leap to the rescue, while Carolina and Washington urge caution and patience. Meanwhile, Red Team gets weird.

On the search for Church, the Reds and Blues face their deepest fears in a haunted city.

It's all been leading to this. On a desert planet in the middle of nowhere, the Reds and Blues find themselves face to face with the truth of their colorful imposters. The truth is revealed, and it's something they never saw coming.

The Reds and Blues get to know the Blues and Reds better and discover a familiar face among their ranks.

Agents Carolina and Washington have successfully followed the trail of missing Freelancers to the beach house of a former associate, Agent Illinois. While digging through their past hasn't yielded any revelations, it has managed to reopen old wounds for Carolina.

Blocked by the Reds and Blues, Dylan decides to try and seek answers on her own. Sarge finally gets a shot at stardom.

In a box canyon in the middle of nowhere, two teams are locked in a stalemate over a game of capture the flag. This is Blue vs Red, the Desert Gulch Chronicles.

A pair of Freelancers break the stalemate in the action-packed finale of the Desert Gulch Chronicles.

The Reds and Blues begin to suspect their colorful counterparts of sinister designs.

With the fate of the Reds and Blues hanging in the balance, one robot boldly goes where no one has gone before.

Sarge finally gets his wish as the Blues and Reds deal with an unexpected intruder. The gang learns the hard truth about a lost teammate.

Free from their confinement; Carolina, Washington, and Locus make plans for the gang's escape. Sarge struggles with difficult orders.

The Reds and Blues are shaken in the aftermath of their daring escape. Dylan phones a friend for answers about Loco's crazy machine.

It's all out war between the Reds and Blues and their evil counterparts. The gang must overcome terrible odds to stop Temple before it's too late.

It's Red vs. Red and Blue vs. Blue in the action-packed penultimate episode of Season 15. Temple is on the verge of accomplishing his sinister goals and there is only one group of primary-colored soldiers who can stop him.

Season 15 concludes with a mysterious visit from an old friend. Dylan finds her ending.

The award-winning, longest-running web series Red vs. Blue returns with season 16. Picking up in the moments after the conclusion of season 15, Red vs. Blue returns with a new saga, pitting the characters against powerful new foes and launching them back into an epic adventure unlike any other in the show’s history Red vs. Blue is back! A simple trip to lunch triggers an epic quest full of new enemies, allies, betrayals, and stuffed crust in… ‘The Shisno Paradox,’! Red vs Blue returns with the opening chapter of a brand new saga. With the present and future in peril, the Reds and Blues only have one place to go...

The beginning of a new adventure for the Reds and Blues picks up right where the last one left off - a conversation about where to get lunch. Unbeknownst to our heroes, powerful forces have taken an interest in their debate.

The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.

Adrift in time and space, the Reds and Blues attempt to make sense of Donut's cryptic message. Sarge reopens old wounds. Caboose has a time machine.

Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.

Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseeds to discuss the Reds and Blues.

Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.

Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.

On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant past, Grif attempts to put down roots.

Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.

Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.

Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.

The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.

The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the battle to come.

Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.

In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Agent Washington.

It took two seasons for the Reds and Blues to break the universe, but they’re about to discover that things can always get worse. The flow of time is in disarray now that Chrovos has been freed from their old prison, and the Reds and Blues are unwittingly trapped, reliving their past memories. Fortunately, there’s still one person in the universe who can do something about it: Donut. Thanks to his quick thinking, Donut manages to trap Chrovos in a temporary cell, but it won’t hold for long. Chrovos’ lackey, Genkins, travels through time with the Reds and Blues and changes the events of their history, creating cracks in an increasingly fragile timeline. If Donut can’t find a way to snap his friends out of it, Chrovos will truly be free and life as we know it will be rewritten.

After the paradox destroys time, The Reds and Blues are forced to relive their pasts on loop while Genkins tries to create more paradoxes to help Chrovos escape her new confinement by Donut.

Donut travels through time to try and save his friends from being trapped in the Singularity.

After tracking down Washington's location, Donut tries to recruit him into helping him save the other Reds and Blues.

Donut and Washington attempt once again to save the other Reds and Blues, while Genkins does everything in his power to stop them.

Washington attempts to track down Carolina in the past and convince her to come with him to Blood Gulch to reunite with the other Reds and Blues.

Donut and Washington succeed in restoring the Reds and Blues and blow Genkins cover.

Donut brings the other Reds and Blues up to speed, while they question his reliability.

The Reds and Blues begin to undo Genkins meddling while he is severely outnumbered and hopeless to stop them.

Washington braces himself for a sacrifice he has to make while Genkins resorts to drastic measures to stop the Reds and Blues.

The Reds and Blues try to find a way to stop Genkins before he can break time, while Genkins falls down further into Insanity.

The Reds and Blues are forced to live through their worst fears while Donut tries to find a way into the labyrinth to save his friends.

Donut and Doc liberate the Reds and Blues from the labyrinth and prepare for the final confrontation with Genkins, however they may soon discover the truth about Chrovos past along the way.

When a mysterious syndicate leader known only as Zero seeks an Ultimate Power, a new ragtag team of misfits called SHATTER SQUAD must work together to save the galaxy. Can our bright-eyed and bushy-tailed heroes put their differences aside before Zero can complete his diabolical mission?

Before Washington can secure a strange alien artifact, a mysterious syndicate known as Viper attacks his base. Meanwhile, Shatter Squad races to pick up a new recruit.

Carolina acquires a new team in Shatter Squad; do they have what it takes? Zero and Phase track the coordinates to an ancient temple. What lies inside? There's only one way to find out.

While investigating the incident at Falcon Base, West and Raymond encounter a formidable foe. Shatter Squad prepares to go head to head with Viper.

Failing on all fronts, Shatter Squad is at odds with themselves as they reflect on their battle with Viper.

Shatter Squad races to a secluded Fort Operating Base. The Mission: Protect Lavernius Tucker and prevent his sword from falling into the clutches of Viper.

West reveals more about his past while Shatter Squad licks their wounds. Zero gives the team one final taunt.

Zero is moments away from achieving the ultimate power! Can Shatter Squad stop him in time? The clocks ticking...

Locked in the deadliest fight of their lives, does Shatter Squad have what it takes to save the fate of the World?

Follow the wacky misadventures of Shatter Squad in this Red vs. Blue detour series of machinimated, slice-of-life shorts.

Agents Raymond and One call the team together for a very important meeting to discuss bringing in Shatter Squad’s newest member: a pet.

The Squad stages an intervention with spooky results.

Remember when this show was about a bunch of ragtag misfits walking and talking about life's greatest mysteries?

Raymond cooks up a budget-conscious outing for the entire family.

The ever-bickering Phase and East are forced to spend some time in each other’s shoes, literally. Spoiler alert: they hate it.

It's exactly what we said it is.

Please don't start rumors.

How does a power-hungry megalomaniac start his day? Shatter Squad has a plan to take down Viper, the only question is when to strike!

Close the door! You're lettin' in bugs!

We wish you a special guestmas!

Murder! Suspense! Intrigue! Breakfast for dinner...
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