
Original title
Q*bert
Released
10/1/1983
Origin country
US
Genre
Animation, Kids
Production companies
Ruby-Spears Enterprises
Status
Ended
Number of seasons
2
Number of episodes
19
Q*bert was a segment of the "Saturday Supercade" cartoon series that featured video game characters from the golden age of video arcade games. The Q*bert cartoon took place in the 1950s-inspired town of Q*Berg, where a teenage fur-covered creature named Q*bert, his girlfriend Q*Tee, his brother Q*Bit and his friends must contend with the resident bullies Coily, Ugg, Wrong Way and Viper.


When Qbert and his friends enter the annual Disc Derby competition, a day of friendly fun quickly spirals into chaos. Between unpredictable obstacles, mischievous rivals, and a few classic Qbert mishaps, the team must pull together to keep the derby from becoming a total disaster. Their determination is tested, loyalties are stretched, and the stakes rise as they race to restore order — and maybe even win the derby after all.

Qtee enters the annual Great Q‑Tee Talent Contest, hoping to prove she’s more than just Qbert’s little sister. But when nerves, rival contestants, and a few unexpected stage disasters threaten to derail her big moment, Qbert and the gang rally behind her. With creativity, courage, and a little classic Qbert chaos, the crew discovers that true talent shines brightest when friends cheer you on.

Qbert and his friends hit the lanes for the annual Q‑Bowl Tournament, but what should be a simple day of bowling quickly turns into a wild rigamarole. Between tricky lanes, over‑the‑top competitors, and a few classic Qbert blunders, the team scrambles to stay in the game. As tensions rise and the pins keep flying, they discover that teamwork — not a perfect score — is what really wins the day.

Qbert and the gang head to summer camp for a weekend of hiking, games, and goofy fun — until strange noises and mysterious footprints send everyone into a panic. Convinced a wild creature is lurking in the woods, the friends launch a full‑scale investigation filled with missteps, mix‑ups, and classic Qbert chaos. In the end, they discover the “monster” isn’t what it seems, and the adventure brings the whole crew closer together.

Q*bert and his friends gather for a festive Thanksgiving celebration, but the holiday spirit takes a wild turn when a series of mix‑ups sends their plans into chaos. From misplaced meals to unexpected guests, the crew scrambles to save the day and keep the feast on track. Through the mishaps and mayhem, they discover that gratitude — and good friends — are what truly make the holiday memorable.

When Qbert volunteers to watch a neighbor’s energetic pup, he quickly discovers he’s in over his head. The mischievous dog slips away, sending Qbert and his friends on a frantic chase across the pyramid. From wild detours to unexpected obstacles, the crew scrambles to track down the runaway before disaster strikes. In the end, teamwork — and a little patience — helps them turn a chaotic day into a lesson in responsibility.


Qbert and his friends gear up for the big Q‑Game baseball showdown, but their hopes for a smooth match quickly unravel. Between quirky rules, unpredictable plays, and a rival team determined to bend the game in their favor, chaos takes over the diamond. As the stakes rise and tempers flare, Qbert must rally the crew, restore team spirit, and prove that heart and teamwork matter more than any scoreboard.

When Noser decides to become a private investigator, he drags Q*bert and the gang into his latest over‑the‑top adventure. Armed with a magnifying glass, wild theories, and questionable detective skills, Noser sets out to crack a “mystery” that quickly spirals out of control. As clues get mixed up and suspects multiply, the crew must work together to solve the case — and keep Noser’s imagination from turning the whole pyramid upside down.

A day of fishing takes an unexpected turn when Qbert and his friends encounter a mysterious mermaid who’s lost her way. Trying to help her return home leads the gang into a whirlpool of misunderstandings, slippery situations, and classic Qbert chaos. As they navigate tricky waters and surprising twists, the crew learns that even the strangest encounters can lead to unforgettable friendships.

A class field trip to the Q‑Historical Museum turns into an unforgettable adventure when Q*bert and his friends accidentally activate a series of ancient exhibits. Suddenly surrounded by lively legends, roaming relics, and a few chaotic “living history” surprises, the crew scrambles to restore order before the museum curator finds out. Along the way, they discover that history isn’t just something you read — it’s something you experience.

A spooky rumor sweeps across the pyramid when Qbert and his friends stumble upon strange tracks and eerie noises near the old caves. Convinced a monster is on the loose, the gang launches a full‑scale investigation filled with wild guesses, hilarious misunderstandings, and classic Qbert chaos. As the clues pile up and the “creature” causes more confusion, the crew must uncover the truth before panic takes over — and what they find is far from frightening.

Qbert is thrilled to get a brand‑new pair of high‑tech game shoes—until they malfunction in the most spectacular ways. From uncontrollable bouncing to wild speed bursts, the shoes send Qbert zipping, flipping, and tumbling across the pyramid. As the chaos escalates, the gang races to help him regain control before the shoes cause total gridlock. In the end, Q*bert learns that fancy gadgets aren’t always the key to being a hero.

Qbert and the gang are thrilled when Professor Q‑von Qstein unveils his latest invention: the Q‑Bot, a helpful robot designed to make life on the pyramid easier. But when a glitch sends the bot into overdrive, its “helpful” tasks turn into a whirlwind of chaos. As the Q‑Bot zooms around causing more problems than it solves, the crew must find a way to outsmart the runaway robot before the whole pyramid is turned upside down.

Qbert dreams of becoming a music star when a big rhythm competition comes to the pyramid. But keeping the beat proves harder than he expected as rival performers, tricky routines, and a few classic Qbert stumbles throw everything off‑tempo. With the gang’s help, Q*bert must find his rhythm, face the music, and learn that confidence — not perfection — is what truly steals the show.

Qbert and the gang head to the beach for a day of sun, sand, and surfing, but their relaxing getaway quickly turns into a wipeout of epic proportions. From unpredictable waves to over‑eager rivals and a few classic Qbert slip‑ups, the crew finds themselves in one hilarious mishap after another. To ride out the chaos, they’ll have to keep their balance, trust each other, and learn that the best adventures happen when you just go with the flow.

When strange lights flash across the night sky, Noser becomes convinced that aliens have landed on the pyramid. Dragging Q*bert and the gang into his latest wild theory, he launches a full investigation complete with “evidence,” stakeouts, and plenty of hilarious misunderstandings. As rumors spread and panic rises, the crew must uncover the truth behind the mysterious visitors — and learn that not every odd occurrence is out of this world.

When Qbert tries to impress the cool crowd, he starts acting like a rebel — skipping responsibilities, showing off, and dragging his friends into his new “too cool for rules” attitude. But the act quickly spirals into chaos as his stunts backfire and the pyramid turns upside down. With friendships strained and trouble mounting, Qbert must decide whether being a rebel is worth losing the people who matter most.

Qbert decides it’s time to find his perfect match, but his quest for “Miss Q‑Right” turns into a comedy of errors. With well‑meaning friends offering questionable advice, awkward encounters piling up, and nerves getting the best of him, Qbert’s search becomes more chaotic than romantic. In the end, he learns that being himself is the real key to finding someone special.

When spooky rumors sweep across the pyramid, Q*bert and his friends form their own ghost‑hunting squad to get to the bottom of the strange sightings. Armed with homemade gadgets, wild theories, and more enthusiasm than skill, the crew stumbles through a series of hilarious misadventures. As the “haunting” grows more chaotic, they must uncover what’s really behind the ghostly goings‑on — and learn that not every scare is supernatural.
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