Noddy

Noddy  - TV series (1998)

Original title

Noddy

Released

8/31/1998

Origin country

CA, GB

Status

Ended

Number of seasons

2

Number of episodes

75

Description

After years of sailing the sea, Noah Tomten, a retired sea captain, owns an antique toy store called Notions Oddities Doodads and Delights of Yesterday, a variety of toys, from a weasel living inside of a jack in the box to a dog pretending to be a superhero, along with his pet lobster. Two of his grandkids, Kate and Truman, as well as Kate's friend DJ, come to visit him from time to time.

Сезони

Season 1

Season 1

42 серій

31/08/1998

View episodes
The Magic Key

1. The Magic Key

31/08/1998

Kate, D.J. and Truman enter the Noddy Shop for the first time. They find a magic key that unlocks two boxes. That act releases the Goblins from one box. The other box contains all the toys that make up the Noddy stories.

Monkey Business

2. Monkey Business

01/09/1998

Mixed Up Magic

3. Mixed Up Magic

02/09/1998

Noah plans to sell some of the Noddy Shop's coveted toys. One of them, Warlow the Weasel, is planning to sabotage the sale. So are the golins.

Lost and Found

4. Lost and Found

03/09/1998

Truman doesn't want to play the games Kate and D.J. are playing. They suggest ""hide and seek"" as a way to get Truman out of their hair, but he gets lost.

Twinkle, Twinkle Little Goblins

04/09/1998

Aunt Agatha is not prepared for her campout with the kids. Although Noah offers to help, he gets no takers.

The Tooth Fairy

6. The Tooth Fairy

07/09/1998

A strange woman eyes a fairy dress at the Noddy shop just as Truman's first baby tooth is ready to fall out.

Stop, Listen and Learn

08/09/1998

Noah and D.J. find there is value in asking questions about difficult situations.

Making Up Is Easy To Do

09/09/1998

Material possessions cause unrest among the kids and toys.

If At First You Don't Succeed

10/09/1998

It's the annual Littleton Falls Bike-a-Thon. Aunt Agatha tries to entertain the bikers with a few opera numbers. That makes it that much harder for D.J. to earn money.

The Birthday Party

10. The Birthday Party

11/09/1998

The kids and Aunt Agatha have a surprise birthday party planned for Noah. As they work behind Noah's back, Truman and Aunt Agatha learn that the thought behind the birthday wish matters most.

Telling Tails

11. Telling Tails

14/09/1998

A lot of things go missing in the Noddy shop. In their haste, people blame others for taking things.

It's About Time

12. It's About Time

15/09/1998

Truman says he can tell Noah when it's 4:00, but can he really?

A Promise is a Promise

16/09/1998

The kids vow to put on a play, but there are other promises to keep.

To the Rescue

14. To the Rescue

17/09/1998

All the special toys in the Noddy Shop form their own fire department. Mirroring that is the Noddy story about a fire in Toyland.

Chills and Spills

15. Chills and Spills

18/09/1998

Truman throws mud around and, in the process, getting Noah's sheets dirty. He tries to hide the sheets, but that invariably gets Truman in deeper trouble. Aunt Agatha finds her plums missing, which starts a rash of missing items.

The Big Race

16. The Big Race

21/09/1998

Aunt Agatha's grandson brings his bully friends to the Noddy shop. Both Rox and Grit want to show up Kate, D.J. and Truman at Sports Day.

A Dog's Best Friend

22/09/1998

Kate and Truman discover a dog to play with. This leaves the toy Planet Pup out in the cold.

Hooray for the Kids

23/09/1998

Kate, D.J. and Truman, along with Aunt Agatha, decide to stage a surprise party for Noah.

The Mystery Box

19. The Mystery Box

24/09/1998

Agatha has a package for D.J., and it brings intrigue.

We All Say Boo!

20. We All Say Boo!

25/09/1998

A great deal more magic occurs at the Noddy shop in time for Halloween.

Trying Something New

28/09/1998

Noah asks Kate to run the shop. Truman takes his own new paces as he learns to ride a bike.

The Fish Story

22. The Fish Story

29/09/1998

Kate's mother had given her a ruby, but Kate loses it and doesn't know what to say. Another fish story develops when a new fish lives in Johnny Crawfish's tank.

The Big Fight

23. The Big Fight

30/09/1998

With an illusory beginning, Agatha and Noah can't see eye to eye. Does this mean they won't speak to each other?

Following Directions

01/10/1998

Aunt Agatha wants to make changes in the Noddy shop. How successful those changes are, will be a matter of doing what she says.

Mixed Up Masks

25. Mixed Up Masks

02/10/1998

For D.J., it shouldn't be hard to make new friends. His problem is that a friend already has a friend. Confusing? Nothing is more confusing than the masks.

Truman Come Home

26. Truman Come Home

05/10/1998

Truman needs someone to play with on a boring day. With no one to help his cause, idle Truman finds himself doing something wrong.

Something's Lost, Something's Found

One of the things near and dear to Noah, besides his toys, is the lucky compass he had used as a sailor. Kate and D.J. borrow the compass and subsequently lose it.

The Magic Show

28. The Magic Show

07/10/1998

D.J. wants to perform magic at the school's talent contest.

The Big Mess

29. The Big Mess

08/10/1998

Aunt Agatha's remote-operated vacuum cleaner goes berserk when the Goblins steal the remote control. Adding injury to injury, Warlow lets a parrot loose. In the Toyland animation, Noddy has his hands full with a few hens.

Recipe For Learning

09/10/1998

All the children decide to hold a Mexican restaurant behind the Noddy Shop, only they don't know how to make anything.

Recycle and Reuse It

12/10/1998

It's not so much an overflow of trash at the Noddy shop. Rather, the kids find a lot of things with which they use for a puppet show.

Telling The Whole Truth

13/10/1998

Noah leaves the children in charge of the Noddy shop. In trying to satisfy a snobbish customer, they break her gift.

Secret Valentines

33. Secret Valentines

14/10/1998

A slight miscommunication takes place on Valentine's Day: Kate receives a valentine, but D.J. does not.

Sing Yourself To Sleep

15/10/1998

Truman can't get to sleep one night at the Noddy shop. He believes in all the toys, all of which are ready to perform their usual songs.

Treasure Hunt

35. Treasure Hunt

16/10/1998

A treasure map falls into Truman's hands. This sends all the kids in search of what they think is a great surprise.

Jack Frost Is Coming To Town

19/10/1998

The Noddy shop becomes cold inside when Jack Frost escapes from a snow globe and freezes several toys. On this bitter cold day, Aunt Agatha has a scarf ready for Truman, but he doesn't want to wear it.

The Trouble With Truman

20/10/1998

The real trouble is that young Truman feels left out of his family. It's up to Kate to create the sense in Truman that he belongs.

Let's Go Fly A Kite

21/10/1998

The wildest adventure of the them all begins when the adult Goblins use magic to fly a kite, and get whisked away. In his attempts to get them down, Boobull casts a lot of ill-advised spells that turn the Noddy shop inside-out.

Think Big

39. Think Big

22/10/1998

Kate wants to go on a fantastic adventure. Who knows what will grant her wish?

Noah's Leaving

40. Noah's Leaving

23/10/1998

Noah considers returning to his old role as a sea captain.

Anything Can Happen at Christmas

01/01/1970

Sharing is always a part of the holiday season, a fact the kids learn is not lost on Mrs. Santa Claus.

MASTER TUBBY GOBLIN

01/01/1970

Season 2

Season 2

33 серій

06/09/1999

View episodes
Little Swap Of Horrors

06/09/1999

Dance To Your Own Music

07/09/1999

Noah has been taking dance lessons for an upcoming dance contest. Aunt Agatha, organizing the dance, has not practiced. And then there's Noddy, who meeds lessons if he is to join Tessie Bear in the Toytown [sic] Dance Competition.

Ask Permission

3. Ask Permission

08/09/1999

Truman's new friend Sam takes a small mermaid belonging to Noah.

Take A Stand

4. Take A Stand

09/09/1999

Itchy, Aunt Agatha's nephew, wants to see the antique horns that have just arrived at the Noddy shop. Both need money if they want to use the horns on their bikes. Maybe they can help Kate and D.J., wwho set up a cookie stand outside the shop.

The Sandman Cometh

5. The Sandman Cometh

10/09/1999

Kate and D.J., in preparation for a sleepover, take a package to the Noddy shop. That package belongs to the Sandman, and it spells trouble for Truman and, by extension, everyone else.

Noah's Treasure

6. Noah's Treasure

13/09/1999

A call from an old seamate alerts Noah to two gold coins. Noah is told the gold coins are part of an old pirate treasure. Before Noah knows it, a bunch of other interests want in on the gold. Lost in the confusion is the fact that April-May had just rescued a stray cat.

Be True to Who You Are

14/09/1999

When Kate is welcomed into a cool girls' club, she tries to act mature by shunning her old ways.

All Play and No Work

15/09/1999

Truman has held off finishing his homework. Worse, he hasn't studied for an impending test.

April Fool

9. April Fool

16/09/1999

Lights, Camera, Chaos

17/09/1999

Kate, D.J. and Truman want to make a mystery movie. In preparation for The Case of the Missing Necklace, Kate doesn't know that her necklace, intended as a prop for the movie, has really been stolen by the Goblins.

How Rude

11. How Rude

06/02/2000

Noah says that rudeness is like a spell of bad magic. Given the chance, Warlow reads a spell from the Goblins' book. It sends all the toys in the Noddy shop on a tear of bad moods.

Part Of The Family

12. Part Of The Family

07/02/2000

Mother's Day is approaching, and the kids prepare Mother's Day cards. They encounter Julie, a foster child who is bitter with all the talk of mothers. But her presence brings to life Angelina, a doll that had been lost in the depths of the stockroom.

Big Bullies

13. Big Bullies

08/02/2000

Playing Attention To Kate

09/02/2000

Kate becomes upset to no end because everyone else is devoted to something or soneone else.

Skunked

15. Skunked

10/02/2000

The Goblin mother and father had fallen prey to the smell of a visiting skunk. Boobull casts a spell to clean up the Goblins, but the smell mysteriously moved on to Truman.

Thunder and Lighting

13/02/2000

Going Bananas

17. Going Bananas

14/02/2000

Toy Sherman believes cleanliness is next to happiness. He cannot fathom the stink that will be raised over the big mess at the Noddy Shop.

Slugger

18. Slugger

15/02/2000

Two Little League baseball players refuse to let Truman and Sam play with them because they're too small. With Kate and D.J. backing them up, they challenge the Little Leaguers to a game. But the circumstances change when a ball possessed with goblin magic comes into play.

Find Your Own Song

19. Find Your Own Song

16/02/2000

Everyone seems obsessed with doing something for the Robbie MacRhino talent contest. When Lurk and Snipe interfere with Kate's and D.J.'s entries, Boobull feels there is only one way to mend things: grow to human form.

The Big Showdown

20. The Big Showdown

17/02/2000

Aunt Agatha is determined to rid the Noddy Shop of the Goblins, and so enlists an exterminator for help.

Growing Lies

21. Growing Lies

20/02/2000

Truman had been guilty before of not telling the truth. Now he needs a device for telling that truth.

The Human Touch

22. The Human Touch

21/02/2000

There is a place for technology, and a place for what is considered ""old"" or ""antique,"" as Noah knows. But Aunt Agatha buys a computer for Noah's office. That drives Kate and D.J. to the computer. When they hook up a robot called Disrupto, it sets out to control the toys.

Be Patient

23. Be Patient

22/02/2000

Aunt Agatha is ready to stage a hat show at the Noddy shop, but she hasn't tested any of her dance-music-playing hats yet. Kate and D.J. have no luck trying to sell apples that they plcuked while still green.

Kate Loves a Parade

23/02/2000

Kate has been chosen to lead the Littleton Falls parade. In the moments before the parade, though, Kate is afraid of making mistakes.

Closing Up Shop

25. Closing Up Shop

24/02/2000

A lack of consumer traffic prompts Noah to accept a deal to sell the Noddy shop and clear out all the toys.

Goblins above

32. Goblins above

01/01/1970

Noddy on the Move

33. Noddy on the Move

01/01/1970

Noddy and the Missing Muffins

01/01/1970

Master Tubby's Opposite Day

01/01/1970

The Case of The Missing Ball

01/01/1970

Noddy Through The Looking Glass

01/01/1970

The Goblin's Stopwatch

01/01/1970

WHAT STRANGE WEATHER

01/01/1970

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