Joe 90

Joe 90  - TV series (1968)

Original title

Joe 90

Released

9/29/1968

Origin country

GB

Genre

Action & Adventure

Production companies

ITC Entertainment, Century 21 Television

Status

Ended

Number of seasons

1

Number of episodes

30

Description

Joe 90 is a 1960s British science-fiction television series following the adventures of a nine-year-old child, Joe McClaine, who starts a double life as a schoolboy-turned-spy when his scientist father invents a device capable of duplicating and transferring expert knowledge and experience from one human brain to another. Equipped with the skills of the foremost academic and military minds, Joe is recruited by the World Intelligence Network and, becoming its "Most Special Agent", pursues the ideal of world peace and saving human life.

Сезони

Season 1

Season 1

30 серій

29/09/1968

View episodes
The Most Special Agent

29/09/1968

The Professor and Shane Weston use Joe to steal a Russian plane.

Most Special Astronaut

06/10/1968

Joe takes on the most diffcult mission of his young career when he has to rescue 2 astronauts who are trapped on a space station.

Project 90

3. Project 90

13/10/1968

Mac's in trouble again and Joe saves him from the hands of Dr. Conrad using a hot air balloon.

Hi-jacked

4. Hi-jacked

20/10/1968

Joe must discover the hideout a gun runner has been using.

Colonel McClaine

5. Colonel McClaine

27/10/1968

Joe leads an overland convoy carrying an extremely volatile compound across 200 miles of treacherous countryside.

The Fortress

6. The Fortress

03/11/1968

When a agent is captured, Joe take of his patterns to save him from where he is being held.

King for a Day

7. King for a Day

10/11/1968

An heir goes missing and Joe takes his place till the real heir is found.

International Concerto

17/11/1968

One of WIN's top agents doubles as a world famous concert pianist, and Joe finds a new hubby.

Splashdown

9. Splashdown

24/11/1968

When two scientists mysteriously go missing during plane crashes, Joe takes on the brain pattern of a US Air Force test pilot to so that Mac will not be the next victim.

Big Fish

10. Big Fish

01/12/1968

Joe tries to salvage a missing submarine.

Relative Danger

11. Relative Danger

08/12/1968

A freind of the family father is trapped undergroung, which propts a fast rescue operation with Joe leading the way.

Operation McClaine

12. Operation McClaine

15/12/1968

Joe takes on a neurosurgeon's brain patterns in order to perform an operation on a writer who is dieing.

The Unorthodox Shepherd

22/12/1968

Joe is given the brain pattern of a World Bank President to foil a forgery ring, Can Joe save the day.

Business Holiday

14. Business Holiday

29/12/1968

Joe is sent in to destroy an Army base that has been taken over by enemy forces. Can Joe new skills help him overcome the odds?

Arctic Adventure

15. Arctic Adventure

05/01/1969

When a bomb goes of in eastern alliance territory, they only person who can help is Dr. Kelvin so his patterns are transferred to Joe.

Double Agent

16. Double Agent

12/01/1969

When 3 planes are shot down and the contents stolen, Joe is called in to take over the case, but the patterns given to him are those of a real killer.

Three's a Crowd

17. Three's a Crowd

19/01/1969

When his father is attracted to a beautiful American reporter who is suspected of being a spy, Joe tries find a way of outwitting her.

The Professional

18. The Professional

26/01/1969

Joe takes the brain patterns of a jailed burglar to help him enter the country and recover the money which a dictator was using to build weapons.

The Race

19. The Race

02/02/1969

When the World Army challenges the World Intelligence Network to a contest, Joe takes on the brain patterns of a Monte Carlo rally driver to take part in a dangerous road race. Can Joe win the race for his team.

Talkdown

20. Talkdown

09/02/1969

Joe takes on the patterns of another pilot and uses it to fly a plane, but problems soon arise and Joe life is put in danger. Can Joe Save the day and his life.

Breakout

21. Breakout

16/02/1969

Two escaped convicts kidnap the Canadian Prime Minister and demand a $1m ransom. Joe tries to save him but ends up captured as well.

Child of the Sun God

23/02/1969

Joe is captured by a lost jungle tribe and offered as a sacrifice. His only chance of survival is to convince them that he is a god. Can Joe find a way out of the problem?

See You Down There

23. See You Down There

02/03/1969

Joe uses another brain pattern to cause the shock conversion of a financial shark

Lone-Handed 90

24. Lone-Handed 90

09/03/1969

The superboy dreams of becoming a sheriff, and takes part in a rip-roaring western.

Attack of the Tiger

16/03/1969

Joe takes on the pattern on pilot so he could fly a VG 104 bomber so he can destroy a secret rocket installation.

Viva Cordova

26. Viva Cordova

23/03/1969

Joe pretends to be the cousin of Juan Cordova who plans to expose of the corruption of a general.

Mission X-41

27. Mission X-41

30/03/1969

Joe takes on the patterns of a top virologist to steal the formula for the antibody for virus X-41 from a secret laboratory, can Joe save the day.

Test Flight

28. Test Flight

06/04/1969

Joe becomes an expert in two further fields - those of computers and explosives - whilst cornering a saboteur, can Joe stop him from completing his plan.

Trial At Sea

29. Trial At Sea

13/04/1969

A disgruntled ex-employee threatens the maiden voyage of the new Hoverliner

The Birthday

30. The Birthday

20/04/1969

Joe celebrates his tenth birthday, and relives the most exciting and remarkable year of his life

Images

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