Highlander: The Animated Series

Highlander: The Animated Series  - TV series (1994)

THERE CAN ONLY BE ONE!

Original title

Highlander: The Animated Series

Released

9/18/1994

Origin country

US

Genre

Animation, Drama, Kids, Sci-Fi & Fantasy

Production companies

Gaumont

Status

Ended

Number of seasons

2

Number of episodes

40

Description

Seven centuries have passed since the Earth plunged into darkness, seven centuries since the Jettator swore to regain from man his lost knowledge and freedom, all the Immortals took the oath, all except one. Who dominates the world, but soon an Immortal will come to confront him, his name is Quentin MacLeod, he is the Highlander. This animated series followed the adventures of Quentin MacLeod, the Last of the MacLeods. Set in a post apocalyptic world almost barren of technology and civilization. The Jettator's or Immmortals oath was to lay down their swords and when Kortan decided not to swear the oath so began the wait for the Highlander.

Сезони

Season 1

Season 1

13 серій

18/09/1994

A new champion has arisen. Long awaited by the Jettators, an Immortal warrior has arrived to put an end to Lord Kortan's evil reign. His name is Quentin MacLeod and he is the Highlander. Kortan's hunters have ruthlessly raided Quentin's village, killed his mother and enslaved his friends. Quentin has accepted the perilous quest to accompany his mentor, Don Vincente Ramirez, on a mission to find the remaining Jettators - Mangus the architect, Lancerlay the historian, Ilrick the physician and Sahevy the botanist - keepers of the knowledge Quentin will need if he's to defeat Kortan and fulfill his destiny as the Highlander.

View episodes
The Last of the MacLeods

18/09/1994

Immortal tyrant Kortan raids a village for slaves. Young Quentin MacLeod and his mother are killed in the attack but Quentin soon revives. Immortals Ramirez and Mangus help him and his kid stepsister Clyde find their captured clansmen.

A Taste of Betrayal

2. A Taste of Betrayal

02/10/1994

Ramirez takes Quentin and Clyde to his old friend Stevenson, a brilliant Immortal scientist who lives in a defunct hydroelectric power plant turned library and possesses the knowledge of electricity. But something doesn't feel right.

The Last Weapon

3. The Last Weapon

23/10/1994

Quentin's Dundee clan is attacked and robbed by a gang of raiders led by Mohar, an evil thug who has found a working machine gun. Quentin steals the gun to retrieve his clan's stolen supplies but becomes tempted by its deadly power.

Melvyn the Magnificent

02/10/1994

Ramirez takes Quentin and Clyde to an old mining complex to meet his Immortal friend Erol, an expert in explosives, oil and mining. However, they only find Erol's traumatized, delusional and unhinged mortal assistant Melvyn there, who has, in his madness, convinced himself that he too is one of the Immortals. He abuses their trust to trap them in the mine, kidnaps Clyde thinking she's his dead daughter and takes her with him to Mogonda on a suicide mission of revenge to kill Kortan with Erol's explosives.

The Sound of Madness

15/01/1995

During a severe thunderstorm, Ramirez, Quentin and Clyde are forced by Kortan's pursuing forces to hide in the Iron City, a gigantic abandoned aircraft carrier shipwreck that lies in the middle of a desert. Kortan himself arrives to fight Quentin one on one. During their battle, Quentin is temporarily blinded by lighting but fights on. Also, Ramirez reveals to Quentin Connor MacLeod's martyrish ultimate fate.

The Suspended Village

30/10/1994

The trio is in a cliffside village to find Immortal Olak who possesses the knowledge of wind and flying and is willing to transfer it to Quentin through the "quickening of knowledge" ritual, if he can save the chieftain's son from Arak.

Exodus

7. Exodus

06/11/1994

Ramirez, Quentin and Clyde stumble upon a small matriarchal seaside community connected to the shore only by a single suspension bridge, which protects them from Kortan's forces. The townswomen have lost many of their husbands and sons in Arak's slave raids, so they've come up with a plan to leave the country and Kortan's grasp for good. They still posses the lost knowledge of shipbuilding, so they"ve constructed in secrecy a huge sailboat. However, Arak arrives and promises to release their men from slavery if the women turn over the fugitive trio.

The History Lesson

8. The History Lesson

20/11/1994

Ramirez is taking Quentin to meet Lanceley, an Immortal who possesses the knowledge of history. To stop him, Kortan sends Arak and his forces to Lanceley's rundown citadel where he and his feisty followers live.

The Cursed

9. The Cursed

27/11/1994

Quentin must reach Immortal Ilrick and receive from him the knowledge of medicine to cure both his and a xenophobic rival clan from malaria. Meanwhile, evil scientist Asklepios is promoted and Arak demoted by Kortan.

The Valley of the Thorn Pods

04/12/1994

Ramirez takes Quentin to see Immortal Sahevy who possesses the knowledge of botany and agriculture. However, the forest he lives in has been taken over by man-eating plants. The locals blame Sahevy and even accuse him of treachery.

Fallout

11. Fallout

11/12/1994

Ramirez takes Quentin to see the Sandman, a tormented Immortal once known as Prometheus, who possesses the forbidden knowledge of atom and nuclear weapons. Kortan tries to get to him first and kill him to absorb this knowledge.

The Courage of Love

18/10/1994

The trio travels to see Brana, the Immortal who possesses the knowledge of linguistics and Earth's languages. Unfortunately, Arak raids Brana's village and takes the woman he loves for himself. Brana asks the trio for help.

The Setup

13. The Setup

08/01/1995

While searching for Yoshoda, a powerful Immortal who has the knowledge of martial arts, spirituality and illusion, the trio is joined by a mysterious teen who convinces Quentin to give up on his search for knowledge and become a warlord.

Season 2

Season 2

27 серій

21/09/1995

View episodes
The Sword of Evil

1. The Sword of Evil

21/09/1995

Haunted by a recurring nightmare in which he fights Kortan, Quentin decides to go to Mogonda alone and deal with Kortan once and for all. However, he finds allies among Mogonda's shanty town people and they try to steal Kortan's sword.

The Eye of Heaven

2. The Eye of Heaven

02/10/1995

Kortan locates guilt-ridden satellite expert Sheperd, the Immortal whose miscalculation led to Earth's failure to stop an incoming meteor, which initiated the apocalypse. Sheperd goes on the run to find Quentin and give him his knowledge.

The Price of Freedom

05/09/1995

Ramirez takes unruly Quentin to the ruins of a city that was destroyed in the apocalypse to see how most teenagers live now. They witness a street fight between two teenage gangs and Quentin decides to try to make peace between them.

The Treasure in the Sand

06/10/1995

While raiding "451opolis", a concealed town founded by a deserter from one of his slave hunter squads, Arak finds a huge library. Since Kortan has banned all books, he plans to burn it down. Can Ramirez stop him?

Orane

5. Orane

11/09/1995

The trio visits Orane, a friendly blue-haired female Immortal who runs a technologically advanced underwater city and possesses the knowledge of oceanography and marine life. However, Kortan and his forces manage to track them down.

The Secret Prison

6. The Secret Prison

06/09/1995

Kortan traps the trio in his escape-proof unisex prison where inmates are brainwashed to worship him and join Kortan's army of hunters. The trio tries to liberate them both physically and mentally. Arak's backstory is revealed.

Dead Ringer

7. Dead Ringer

07/09/1995

After a skirmish, Ramirez suddenly begins insisting that Quentin is ready to duel Kortan. Clyde is suspicious of this sudden change of heart, especially after Ramirez, uncharacteristically annoyed by her complaining, smacks her.

Orion's Reign

8. Orion's Reign

08/09/1995

Highlander: The Animated Series (1994) Ramirez takes Quentin to see Cornell, an Immortal with the knowledge of astronomy, acuity and directions. However, Cornell plans to use this knowledge to defeat Kortan during the upcoming solar eclipse and won't give it up.

Rage of the Hurricane

11/09/1995

The trio runs into the Hurricane People, a mystical cult of Immortals who live in seclusion. They know a secret method of extracting electric power from whirlwinds, so Ramirez tries to convince them to share this knowledge with Quentin.

Oblivion

10. Oblivion

03/10/1995

Arak captures Dundee chieftain Niel. Kortan decides to erase his memory and replace Malone with him as the new court jester and living key to Kortan's armory. To keep his job, Malone offers to help the trio free Niel. Can they trust him?

Lord for a Day

11. Lord for a Day

22/09/1995

Kortan leaves Asklepios in charge for a day. Meanwhile, the trio must infiltrate Kortan's nuclear power plant that provides Mogonda with electricity to rescue Volta, the Immortal who possesses the knowledge of nuclear energy.

The Siege of the Dundees

04/10/1995

Arak's forces have the Dundees cornered. Ramirez helps them organize defenses which buys the clan some time. The trio and a couple of clansmen then leave for Mogonda to create a diversion even Kortan and Arak can't ignore.

The Blood of My Enemy

12/09/1995

Asklepios is mortally hurt during Arak's skirmish against the trio. Asklepios' protegee Valka, the head of Kortan's spy network, is devastated. Malone suggests that the blood of an Immortal can heal him.

Valka

14. Valka

22/11/1995

Fearing that she, her mentor Asklepios and their class of bureaucrats will lose their positions to Arak and his hunters, Valka contacts the trio, gives them files her spies have on rebel groups and asks them to kill Arak in return.

The Survivors from Outer Space

16/11/1995

Highlander: The Animated Series (1994) NASA's space shuttle returns to Earth after 700 years and crash-lands. Kortan's sleazy Immortal friend Emerson who knows the secret to invisibility is the only survivor. Kortan gets to him before the trio.

King of the Ants

16. King of the Ants

23/11/1995

With Arak and his hunters in pursuit, the trio hides in the ruins of a subway. However, one train still works and takes them to Zack, a friendly hermit who can talk to dangerous giant ants called Anomas. Arak locates them.

Eagle Valley

17. Eagle Valley

05/01/1996

On the run from Arak's forces, the trio finds a young boy named Doogie, who lives in an old tower. Ramirez notices Leonardo da Vinci's invention there. Doogie asks them to wait for his grandfather, but Kortan and Arak show up instead.

Isle of Grans

18. Isle of Grans

24/11/1995

The trio is captured by a tribe of wild Grans, the ape-dog hybrids that Clyde's pet Gaul belongs to. The tribe's eccentric human pet O'Kief informs them that Gaul must fight the tribe's champion for their freedom. Arak attacks as well.

The Revenge of the Shantytown

09/11/1995

General Kirk sends Kortan's conditioned Anomas against the rebels in Mogonda's shantytown. In retaliation, the rebels bring wild Anomas into town. Immortal Mahata gives his knowledge of entomology to Quentin, who tries to end the carnage.

Trick of the Light

20. Trick of the Light

10/11/1995

Immortal Eva, who possesses the knowledge of holography, refuses to aid Kortan and escapes his clutches. The trio finds her and she transfers her knowledge to Quentin, but Arak kidnaps Clyde and takes her to Kortan's holographic facility.

The Double

21. The Double

13/11/1995

The trio must help Immortal Fredrickson, a brilliant scientist who possesses the knowledge of genetics and is working on ways to revive extinct species, to defeat his evil clone who wants The Prize for himself.

Cult of the Immortal

15/11/1995

The trio arrives in a mining town ruled by a death cult that demands human sacrifices to appease the Immortal god Quentin MacLeod. Quentin suspects this is Kortan's doing but can he prove it to the angry villagers who want to lynch him.

Playing with Fire

23. Playing with Fire

14/11/1995

Asklepios has created a giant laser super weapon that can torch a whole region in a second. The trio creates a diversion by pitting jealous Arak against Asklepios and tries to reach the weapon and use it on Mogonda.

Tricks of the Mind

24. Tricks of the Mind

20/11/1995

While on the run from Arak's forces, a bad fall gives Ramirez amnesia. He now remembers nothing about his oath or Quentin and goes to fight Kortan himself. Kortan tries to kill two birds with one stone by pitting Ramirez against Quentin.

Matsuda

25. Matsuda

21/11/1995

The trio visits Matsuda, an Asian Immortal who possesses the knowledge of cybernetics. He creates the ultimate killing machine to assassinate Kortan but his plan backfires.

Ice Dwellers

26. Ice Dwellers

08/11/1995

Pursued by Arak's forces, the trio enters an icy region and stumbles upon a friendly Inuit tribe of the Igalaks led by wise Takanuk, who live in such total seclusion that they don't even know about the apocalypse or Kortan. Arak locates them, so Ramirez uses an ancient submarine that the Inuits have found in the ice to try to stop him.

Countdown

27. Countdown

17/11/1995

Asklepios makes an ancient missile launch control center operational again, so Kortan gives Quentin's clan an ultimatum - either they deliver Quentin to him within 12 hours or they will be annihilated. The series ends on an open ending.

Images

/3IqqkrmZsCaLqitp6YhInHyMcEI.jpg

Recommendations

Asset 4

This website uses TMDB and the TMDB APIs but is not endorsed, certified, or otherwise approved by TMDB.