
Something is coming...
Оригінальна назва
Sagas of Sundry
Випущено
29.06.2017
Країна
US
Жанр
Драма, Детектив
Виробничі компанії
Geek & Sundry, project alpha, Nerdist
Статус
Скасовано
Кількість сезонів
2
Кількість епізодів
14
Sagas of Sundry is Geek and Sundry's groundbreaking, unscripted series that takes Live Action Role Playing entertainment to a new level. Using a real time table top game mechanic and the guidance of genius veteran Storyteller, Ivan Van Norman, Sagas of Sundry is the ultimate infusion of innovative, reality horror gaming. Each season explores a different aspect of the horror genre with a new cast, new setting and new themes.

Special episodes and events for Sagas of Sundry DREAD & MADNESS.

Five friends decide to celebrate graduating high school by taking a relaxing weekend trip into the beautiful mountains of New Mexico. What they found there would test every bond they had.

Premiering Tuesday, August 22nd, One Night Only is a monthly special event series that shines the spotlight on a specific community-driven group, with the cast and creators of Sagas of Sundry: Dread, our horror-based storytelling puzzle game. Featuring a moderated panel and live Q&A with the audience.

GM Ivan Van Norman with players Marisha Ray, Liam O’Brien, Xander Jeanneret, Erika Ishii, and Jeremy Walker, the talented cast and crew of the Alpha-exclusive show, will be coming together on Saturday, January 13 at 7 PM PT for the live wrap-up show. They’ll be answering questions from you and talking about their experiences, with behind-the-scenes tidbits and personal insights never-before-revealed.

There’s a sound somewhere in the darkness. Lights flicker across the campsite. Your hands shake, palms sweating. You make your move, hold your breath, and hope that the Jenga tower doesn’t fall over. Welcome to the horror RPG, Dread. Turn down the lights and turn up the campfire audio because you're about to experience DREAD, an original macabre tale hosted by Ivan Van Norman where cast members Matthew Mercer, Satine Phoenix, Amy Vorpahl, Taliesin Jaffe, and Amy Dallen play a giant puzzle game to build the tension. You don't want to know what happens if the tower collapses!

A group of five friends get together for a summer camping trip. But this isn't an ordinary camping trip - they're going to the same place they went on last year's trip... a trip that involved horror, sorrow, and dread.

It's not just a camping trip. As our group of friends enters the home they came upon, they found more than they bargained for. What lies in wait inside this house of dread?

Our group of friends has discovered some... unsettling things in this house, including an unwanted guest visitor. Will they pull blocks to victory or will it all come crashing down in despair?

As the tension grows and conflicts arise, our group of friends are finding the level of dread quickly rising...

Our campers have faced their fears and dive straight into their terror to crush a greater evil. Will they succeed or will we find their bones in the cave of their monsters?

A book has been retrieved. But what's in the book? WHAT'S IN THE BOOK?!! Join our group of campers and find out now.

The year is 1993. The tenants in a 1930s landmark, discover a dark secret brewing within their building’s walls… As with Sagas of Sundrys first season, there is an incredible cast of characters to lead this season’s story, including Game Master Ivan van Norman, Liam O’Brien, Xander Jeanneret, Marisha Ray, Jeremy Walker, and Erika Ishii, and the return of Darin De Paul as Mr. Wren.

Every story starts with a seed, and every person carries a secret. We split the story into 5 INDIVIDUAL adventures before the MADNESS begins!

Our players begin their descent into MADNESS! Our story begins with the players meeting at a 'rooftop soiree' of one of the tenants. Things turn sour quickly though as an unexpected visitor arrives, with a powerful and deranged accusation.

The Tenants are in a difficult situation, do they hide? Or do they explain what happened? No matter what, they must confront the law – and themselves.

MADNESS begins to settle in as the players find themselves in a unique situation, in a unique place. Narrowly escaping dangers, they stumble upon more questions then answers – as they attempt to learn exactly 'what' is happening here.

The Tenants find themselves back into the building, only to discover the lights have been turned off. A black door awaits - as the building continues to speak to them, but its secrets are elusive. No place is safe.

With a member of the party lost, the players descend into the earth below. The Cult of the Watcher is close, and the Tenants discover the MADNESS deep inside them all.

The tenants discover a way to set things right, but what repercussions will their actions have?

The tenants have one last task they must complete. This is why they were brought together. But will everyone survive what awaits them?
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