Живим і мертвим. Присвячується всім людям.
Оригінальна назва
葬送のフリーレン
Випущено
29.09.2023
Країна
JP
Жанр
Екшн і Пригоди, Мультфільм, Драма, Науково фантастичний
Виробничі компанії
TOHO, dentsu, Aniplex, Madhouse, Nippon Television Network Corporation, Shogakukan, Shogakukan-Shueisha Productions
Статус
Поновлено
Кількість сезонів
2
Кількість епізодів
29
Герої повертаються додому після перемоги над королем демонів - маг Фрірен, герой Ґіммель, священик Ґейтер і воїн Айзен. От тільки для Фрірен, ельфійки, час плине інакше, тож вона стає свідком того, як її супутники повільно вмирають один за одним. На своєму шляху Фрірен все більше поринає у жаль про втрачені можливості налагодити глибші стосунки зі своїми нині покійними друзями. Чи зустріне вона нових? І чи зможе стати ближче до людей?
Frieren, Heiter, and Eisen test the spell that causes the user to say whatever they are thinking on Himmel, who begins to wax-poetic about his looks aloud. The three of them agree that it would be unbearable to listen to it long term.
After using the spell that removes just the alcohol from an alcoholic drink, Frieren, Himmel, and Eisen taste the drink and can't tell the difference. They then urge Heiter to try the drink, but he immediately guesses that the drink isn't alcoholic, to which the party all call him a Corrupt Priest.
Fern is excited to try the spell because of Frieren's oversleeping habits. She sets the specified time to 6 AM. The next day, Frieren wakes up at the correct time, but the spell is unable to keep her from falling back asleep.
Frieren and Fern wonder what type of good smell the spell produces. They try it on Stark, and find that he smells like grilled meat. The two conclude that the smell is based on the user's definition of a good smell. Stark asks what's for dinner, and both Frieren and Fern exclaim that they want meat, scaring Stark.
Frieren's Party test the spell, which produces a bottle of Ajipon. They try the sauce with meat and find that it is delicious. Stark wonders if the sauce would taste good with dragon meat, and Frieren and Fern tell him to go defeat a dragon on his own so they can see.
Frieren's Party test the spell on Stark, who proceeds to have exceptional luck. The path they pick has no monsters and he wins a grand prize. Seeing this, Sein asks Frieren to cast the spell on him. He then goes gambling, but later returns with no clothes. Stark wonders if the spell didn't work, but Frieren says that Sein is just bad.
Sein has the idea of using the spell for profit by charging people who need tough oil stains removed from their pots and pans. However, because they offer to clean the first pot or pan for free, everyone only brings one pot or pan, and it ends up being volunteer work for Frieren.
Frieren and Heiter try the spell out on the taciturn Eisen. At first the spell doesn't seem to have worked, but when they ask him about a recent battle, both his speech and his movements increase in speed. Frieren and Heiter conclude that it's good for people to have their own manner of speech.
Frieren and Fern decide to test the spell on fish that Stark has caught while he gathers firewood. The fish speak pitifully and bemoan their family's bad luck, as their father was caught the day before. They wonder if they will be roasted or simmered. Frieren and Fern lose the appetite for fish and ask Stark to release them to his shock.
Frieren's Party encounter three treasure chests. Fern cautions that at least one of them must be a mimic, so Stark suggests using the magic that brings good luck. The first chest contains gold and treasure, and the second chest contains a rare grimoire. To their dismay, Frieren insists on opening the third chest, which is a mimic. She gets caught and yells that it is dark and scary inside, and Fern wonders if Frieren did this on purpose.
Frieren tests a spell on the Hero Party that makes their sentences end strangely. They decide to have a contest - use the spell on everyone, and whoever laughs first must use the spell for a week. Himmel's sentences end in "nyan," Frieren's ends in "zoi," and Heiter's ends in "po." All three are able to hold in their laughter, but when Eisen speaks, his sentences end in "datcha" and the rest of the party are sent flying.
A special video depicting the memories of Frieren's journey.
After praising Fern for receiving the legendary spell that makes clothes clean and spotless from Serie, Frieren accidentally spills food on herself. Fern uses the spell to remove the stain, which amazes Frieren and Stark. Stark dirties his clothes in the forest and tells Fern to perform the spell on him, but much to his dismay, Fern refuses to use the magic on someone that purposefully gets dirty.
Based on the survey of "scenes you want to see again" conducted on the official website, we look back on the protagonist Frieren's journey to understand the human heart, with a focus on three themes: "famous lines" that resonate with the heart, intense "battle scenes", and "humorous scenes" that make you laugh unintentionally.
The world celebrates the Demon King's defeat at the hands of the Hero and his companions. Now that their great adventure is over, what will Frieren the mage do next?
Frieren instructs Fern in the use of magic while deciphering a grimoire for Heiter.
While retracing the path she took on her adventure with her former traveling companions, Frieren confronts an old enemy.
Frieren and Fern pay a visit to Eisen, who requests their help in finding the notes of Flamme the Legendary Mage.
Frieren and Fern investigate ghost sightings at a village where people have started going missing.
Frieren and Fern enlist Stark's help to fight the solar dragon - but is he up to the task?
After reflecting on the transient nature of the past as it exists in people's collective memories, Frieren unexpectedly runs into a sworn enemy.
As tensions in Graf Granat's domain reach a breaking point, Fern and Stark find their own resolve - and Frieren resumes an old duty.
While Fern and Stark make a temporary retreat with Graf Granat, Frieren's true foe awaits her outside the city.
Frieren's many years of training under her teacher Flamme are tested in her confrontation with Aura the Guillotine. Will Aura's scales find her wanting?
Frieren and her companions continue their journey through the northern lands, but obstacles both natural and manmade still stand in their way.
Deep in the mountains of the northern lands, Frieren and her party arrive at the Village of the Sword, where they have another job to do.
While passing by a village in the woods of the northern lands, Frieren and party meet Sein, a gifted priest who is nonetheless corrupt enough to give even Heiter a run for his money. But what happened in his past?
The party arrives in a large and lively town with a bustling shopping district that Frieren once visited with Himmel, but something seems to have come up between Fern and Stark.
When the party happens upon a town whose inhabitants are all mysteriously asleep, it's time for their newest traveling companion to prove his mettle.
Frieren pays a visit to Old Man Voll, a long-lived friend of hers, with traveling companions in tow.
Now that Sein finally has a lead on the whereabouts of his long-lost friend, is it time for him and Frieren's party to part ways?
Frieren and party finally arrive in Äußerst, ready to undergo the first-class mage exam, and meet a number of colorful characters who are there to do the same.
Frieren and her new teammates hatch a plan to capture a Stille - but are the other teams just going to stand by and let it happen?
The first-class mage exam intensifies as fighting breaks out between the participants - and what's at stake might even be worth killing for.
Frieren, Kanne, and Lawine struggle with the 13th party over possession of the Stille, but there'll be more surprises in store before their battle, and the first test, reach their conclusion.
After the conclusion of the first test, the exam participants have some time to kill in town. What do mages get up to on their days off?
The aspiring first-class mages now face their second test: conquering the Ruins of the King's Tomb. A simple task, or so the proctor claims, but there's a reason this particular dungeon remains unexplored.
Due to the Spiegel, a legendary monster that can create perfect replicas of others, the test-takers who would conquer the Ruins of the King's Tomb must first face the ultimate enemy: themselves.
A perfect imitation of Frieren stands between the test-takers and victory, but Fern believes she knows how to win. Is it time for the student to surpass the master?
To defeat Spiegel, Frieren and Fern fight against Frieren's replica, but have a tough time. Meanwhile, Denken, Lavine, and the others fight against the replicas, but the magic of Sense, a first-class mage and the exam's proctor, rages.
With the second test behind them, only one remains - but first, Frieren and Fern need to settle an important matter in town. What awaits them in the third test?
As the first-class mage exam concludes and the test-takers go their separate ways, farewell leads to departure - but the next stage of Frieren's journey has only just begun.
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