Original title
Centaurworld
Released
7/30/2021
Origin country
US
Genre
Action & Adventure, Animation, Kids, Sci-Fi & Fantasy
Production companies
Mercury Filmworks, Sketchshark Productions
Status
Ended
Number of seasons
2
Number of episodes
18
Centaurworld follows a war horse who is transported from her embattled world to a strange land inhabited by silly, singing centaurs of all species, shapes, and sizes. Desperate to return home, she befriends a group of these magical creatures and embarks on a journey that will test her more than any battle she's ever faced before.
On a quest to reunite with her trusty rider, a fearless war horse journeys through a whimsical world filled with magic, adventure and singing centaurs.
Separated from her Rider during battle, Horse wakes up in a colorful world filled with strange beasts. But where is her trusty friend?
The herd sets out to find the way home. Wammawink encourages them to be careful and take it slow, but fearless Horse charges ahead.
Horse meets Waterbaby — one of Centaurworld's shamans — and learns about the key: a mysterious object that could reunite her with Rider.
Searching for the next piece of the key, Horse leads the herd into a mysterious forest to see the tree shamans. They grant wishes — but there's a catch.
The friends seek shelter in a cave during a storm... but they're not alone. While looking for an exit, they discover strange paintings on the walls.
The group follows the Rainbow Road into a deep, dark hole, where a Moletaur locks them in jail and informs them that they'll face the judge.
Zulius brings the herd to Cataur Valley, where the shaman is fuzzy but fierce. To earn a piece of the key, Horse goes glam for a silly competition.
Horse hopes to find the final shaman in Merfolk Town. But she's growing discouraged — and looking more and more like a centaur every day.
The herd makes it to the Rift and reminisces about their time together while waiting for Waterbaby to arrive with the final piece of the key.
Horse and Rider face a frightening enemy. Back in Centaurworld, the herd summons up the courage to enter the void and fight for their friend.
Horse embarks on a mission to build an army and defeat the Nowhere King. It won't be easy, but she's got the herd by her side — and Rider back home.
Horse tries to recruit an army to defend Centaurworld, but no one wants to join. The herd visits the Horsetaurs' castle to see if they'll help.
Up in their cloud condo complex, the Birdtaurs have been obsessively watching the herd: Horse and friends are their favorite reality stars!
Horse tries to enlist the fierce Coldtaurs in her battle — but they capture Glendale! Back in the human world, Waterbaby sends a message to Rider.
On a trip to the Underground Kingdom, Horse learns that Rider has a magnificent new horse named Becky Apples. Would Rider really replace her?
Horse discovers a powerful ability: She can jump into backstories! And seeing the tough times her herd friends faced helps her feel less alone.
Rider defies the general's orders and goes to the Nowhere King's castle to get the artifact. But her new horse, Becky Apples, isn't exactly cooperative.
All of Centaurworld's residents gather for the hootenanny. But can Horse turn this colorful collection of creatures into a fearless army?
Horse leaps into the Nowhere King's mind and learns his haunting backstory. Meanwhile, Rider and the herd come up with a plan.
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